Mind of tempest
(he/him)advocate for 5e psionics
The dude is not wearing the skull as a hat so I doubt he is a necromancer, now the real question I why I know so much about spider bodies.a wizard is involved, are you sure you can use such logic?
The dude is not wearing the skull as a hat so I doubt he is a necromancer, now the real question I why I know so much about spider bodies.a wizard is involved, are you sure you can use such logic?
Why would a wizard wear their potion mug as a hat? You sound like warlock material to me.The dude is not wearing the skull as a hat so I doubt he is a necromancer,
it is a dead demi-lich why would you make a mug out of it instead of a hat?Why would a wizard wear their potion mug as a hat? You sound like warlock material to me.
Great scientists stand on the shoulders of giants. Great wizards stand on the shoulders of the less-great/lucky wizards whose spellbooks they've looted.See, based on the title, I thought this was gonna go in a very different direction. That is...my big problem with Wizards is that none of their mechanics actually mesh with their theme.
Sorcerers clearly have a physical tie to their magic. That's why they can literally grow wings (for Dragon sorcerers) or other fun things. Warlocks? Between the Pact/Patron divide, Invocations, and their unique approach to magic, they feel different, though I would of course like some even stronger flavor elements if possible. Bards are the ultimate versatility class, capable of being second-best at nearly anything, and pretty decent at most things. And they actually Inspire people, and actually soothe them with song or story (Song of Rest).
But Wizards? Wizards don't actually do research, it's all just handwaved. Wizards don't actually study much of anything, it's all implied and insinuated. "Oh, the new spells you got are ones you were researching," some say, but that justification applies to any class that gets spells. By those lights, a Bard is superior at research, since they can acquire spells Wizards never could.
It has always bothered me greatly that this is the case, that the Wizard's identity has been effectively offloaded entirely to its spell list and the fact that it can learn spells from scrolls. I truly, deeply wish they'd given Wizards more research-, study-, and academia-related benefits. As it stands, they're very nearly devoid of the one explicit flavor component the class is supposed to have. It would be like having Fighters that mostly don't make attack rolls due to all their abilities inducing saving throws. Or Clerics that never actually do anything religious, other than calling their spells "prayers."
I mean just look at this guy. Look carefully.
View attachment 146427
(source: We are NOT taking the wizard. )
So next time you play a wizard, consider the strong possibility that by the standards of mere mortal, your PC may be utterly bonkers.
Look closer - there is a LOT going on there.
because if you vomit a portion inside the hollow skull of a demi-lich it gains potency, duh!it is a dead demi-lich why would you make a mug out of it instead of a hat?
Wild mage is just corny and "lolrandom", not dark and dangerous. The problem is the worldbuilding. if magic is safe, predictable, and easy to learn (as demonstrated by the rules), why isn't EVERYONE a caster? Muh v-tude can't take it.That's only true for some fiction, not the majority. If you want to run a caster like that run a wild mage.
Hey, if you want to take a whole day to cast a spell to make it safe, I'll accept that. D&D magic emulates D&D magic, and more or less nothing else.I am not sure it's even that common, let enough "often" bite you in the ass. Isn't that a trope that appeared with the idea that a god granting miracles is Team Good and therefore anything else (witches?) must be evil? Circe or Medea seemed to be quite assured their magic would work...