May I ask, DannyA, how many players and NPC's do you typically have in your group?
In the group that went through RttToEE? 1 DM, 7 regular players. There were 2 guys who joined briefly, but only for a few sessions.
Almost no NPCs were included in the party- 1 ally (for 3 combats), mp hirelings, no mounts, no companions, and my PC lost his familiar in the 2nd session. The single-classed Wizard didn't have a familiar, nor did the Rog/Sorc. There were 2 draft horses that were frequent rally points (a la Richard the Sorcerer's battlecry
here).
The party was 1 Wizard, 1 Diviner/Ftr/Rgr/Spellsword, 1 Ftr/Clc, 1 Rog/Sorc, 1 Monk, 1 Fighter, 1 Brb/Drd. We finished at level 11. No PC had more than 4 divine casting levels. The Rogue had only 1 or 2 Sorc levels. He was also the single PC who died, but was brought back by an NPC.
Whoops, I think there was a miscommunication there somewhere. I said three FIGHTER types, a cleric, wizard and thief. Not three wizard types.
Perhaps I misunderstood this post:
In 1e, you were assumed to have 3 frontline fighter types. Plus the cleric and you have 4 PC's that can form a nice wall for the wizard to hide behind. Because the monsters were quite a bit smaller hit point wise and damage potential wise, the three fighter types could put a serious pounding on pretty much any threat.
The wizard was just icing on the cake.
In 3e, the assumption is that there is no icing, there is only cake. The wizard HAS to pull his weight every round or the party is going to start losing PC's. The monsters are not only considerably tougher, but their damage potential is significantly higher. Sometimes to the tune of doubling their 1e damage. 1st to 10th level PC's aren't all that different in any system 1e-3e as far as hit points go.
Suddenly, you had only 1 fighter type in the front instead of 3 spreading out the damage and the monsters were doing possibly twice as much damage per round.
It's not an option for the wizard to not do damage. If the wizard is just watching the fight, the fighter is seriously going to get pummeled.
(bolded emphasis mine)
Are you saying there that if the Wizard isn't spellslinging every round then he goes from 3 warriors to 1? Are you describing attrition?
If so, my bad!
However, it still doesn't match anything I've seen in gameplay.
Our parties do best when our spellcasters hoard their spells and only use them when absolutely necessary. Typically, that means 1-3 spells in a given combat from arcanists plus 1-3 from the divine casters (depending on type)- they still tend to wait until afterwards to cast the heals. The exceptions are usually when we have foes that aren't affected by the melee attacks of the front-liners or sometimes when we're facing a "boss."
But even "boss battles" don't necessarily draw out the "nova." When the RttToEE party was facing an Aboleth & allies, one of the interim players was playing a single classed Druid (and 2 other players were absent). He cast a Summon Nature's Ally into the Aboleth's water sphere- I believe it was a shark- and a Flaming Sphere, while the Wizard cast 3 mid-level spells directly on the Aboleth (who saved once- and the third spell was the kill-shot) and one spell at its minions. The rest was handled by melee combat. My Diviner and the various multiclassed divine casters cast no spells until after the combat.
The combat lasted 10+ rounds with only 6 total spells cast, one without effect. The Aboleth wasn't killed until after the 7th or 8th round.
The spellcasters didn't cast every round. No PC died, despite our being shorthanded for the evening.
Would the combat have been shorter if the casters had gone nova? Sure...but we would have had our butts handed to us about 20 minutes later in the combat that followed.
Which, for the record, was the 6th combat the party had gone through in that campaign day (IOW, between opportunities to rest & rememorize spells).
Also for the record: despite 6 combats in that "day," the Wizard finished the day with a Fireball still ready to go.