FourMonos
First Post
Despite being buffeted by the dust and ice crystals, Merri manages to maintain her balance. With her vision robbed, Merri steadies herself with the emotions of her allies around her in the cave. She stepped cautiously forward feeling both the vigor and excitement of Caim while simultaneously feeling the anger emanating from Lenyara.
Like an emotional reflex, Merri directs the emotions back to Lenyara, now stronger,to her colleagues, empowering them in their her fight.
[sblock=actions]
Start of Turn: Endurance: 1d20+6 → [8,6] = (14) Roll Lookup Passed.
Movement: Move K-10.
Minor: Ardent Surge: Lenyara Gain healing surge +1d6: 1d6 → [3] = (3) Roll Lookup. Lenyara +1 to attacks TENT (Merri).
Standard:Ire Strike (Augment 2): Caim can shift 1 (not necessary) and make a MBA against the Yeti. If the attack hits, the attack does an additional 1d8 damage and the Yeti gains vulnerable 5 all TENT (Merri). I'll let @WEContact make the roll since it's his character
Also, you would get +2 damage from Noctua's aura. Total defense.
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[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1
Passive Perception 16, Passive Insight 11
AC 15, Fort 13, Reflex 14, Will 16
HP 14/24 Bloodied 12, Surge Value 6, Surges 3/2
Vulnerability: 5 radiant
Conditions: blinded, +2 defenses TSNT
Speed 6, Initiative +3
Action Points: 1
Power Points: 2
At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Second Wind, Surefooted Stride,Ardent Surge
Daily Powers: Lingering Fury
Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]
Like an emotional reflex, Merri directs the emotions back to Lenyara, now stronger,
[sblock=actions]
Start of Turn: Endurance: 1d20+6 → [8,6] = (14) Roll Lookup Passed.
Movement: Move K-10.
Minor: Ardent Surge: Lenyara Gain healing surge +1d6: 1d6 → [3] = (3) Roll Lookup. Lenyara +1 to attacks TENT (Merri).
Standard:

[/sblock]
[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1
Passive Perception 16, Passive Insight 11
AC 15, Fort 13, Reflex 14, Will 16
HP 14/24 Bloodied 12, Surge Value 6, Surges 3/2
Vulnerability: 5 radiant
Conditions: blinded, +2 defenses TSNT
Speed 6, Initiative +3
Action Points: 1
Power Points: 2
At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Second Wind, Surefooted Stride,
Daily Powers: Lingering Fury
Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
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