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Wizards In Winter - Low-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)


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Blind and confused, Marrgash is buffeted by the wind, disorientating him further. His feet begin to slide out from underneath him as he struggles against the wind, and he just manages to catch hold of the nearby pillar to steady himself. Hearing Lenyara's cheer as the dragon fell, he adds his voice to the cheer, before the sounds of the battle nearby gives away the location of the yeti. He knows roughly where the creature must be, and yells out a challenge against the yeti, pointing his wand in its direction, before reminding himself that he cannot help his allies if he falls himself.

Marrgash then backs away, feeling his way along the wall at the back of the cavern.

[sblock=Actions]
Free: Grant 3thp to Lenyara (bringing the Dragon to 0hp)
Start of turn: Get pushed by the wind
Standard: Vicious Mockery at the Yeti
Minor: Majestic Word on himself; slide to K7
Move: Move to P6
[/sblock]
[sblock=Statblock]Marrgash Samanga - Male Dragonborn Bard 1
Status:
Initiative: +0, Passive perception: 16, Passive Insight: 12
AC:17 Fort:12 Ref:13 Will:16
HP: 17/27 Bloodied: 13 Surge value: 8 Surges/day: 6/9
Speed: 5 squares, AP: 1, Second Wind: unused, Temporary HP: 0
Melee Basic Attack: +

Powers: Vicious Mockery, Staggering Note
Majestic Word (x2), Words of Friendship, Dragon Breath, Shout of Triumph, Argent Flame
Stirring Shout[/sblock]
 
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Merri is again buffeted by the winds, eyes tearing wildly unable to see. Frustration rolls off the young girl. Frustrated she can't help her friends while battling these ferocious monsters.

Braver than expected, Merri turns and walks directly into the wind. One arm up trying to block her vision, Merri tries to grasp some of the aura of the tiny whirlwind, but the winds push too much and she is unable to extinguish the wind's source.


[sblock=actions]
Start of Turn: Enduring Soul: Regeneration 4

Start of Turn: Endurance: 1d20+6 → [16,6] = (22) Roll Lookup Passed.

Movement: Shift to L11.

Standard: Taste for Life vs dust devil: 1d20+3-5, 1d8+7 → ([12, 3, -5], [7, 7]) Roll Lookup. 10 vs fort: miss.

[/sblock]

[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1

Passive Perception 16, Passive Insight 11

AC 15, Fort 13, Reflex 14, Will 16

HP 8/24 Bloodied 12, Surge Value 6, Surges 3/2
Vulnerability: 5 radiant

Conditions: blinded, +2 defenses TSNT

Speed 6, Initiative +3

Action Points: 1

Power Points: 2

At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Second Wind, Surefooted Stride, Ardent Surge
Daily Powers: Lingering Fury

Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]
 

Icicle Swarm

Slowed by Ilex's Attack the swarm of ice floats over her head. Ilex tries to protect her face, but it's of no use. It tears into her and encases her dying form in ice.

[sblock=Actions]Move: Q12 (Elevation 1)
Standard: Icicle Stab
Attack: Melee 1 (one creature); +11 vs. AC
Hit: 3d6 + 4 cold damage. On a critical hit, the target is immobilized (save ends).
Effect: Before or after the attack, the swarm can shift up to 2 squares.


Shifts to Q14 (Elevation 1) before the attack.

Icicle Stab (3d6+4=13, 1d20+11=31) (CRIT)[/sblock]

Ilex is in the Icicle Swarm's Aura

GM:
aura.png
Swarm Attack (cold)
x.gif
Aura 1
Any enemy that ends its turn in the aura takes 5 cold damage.



Yeti

The yeti howls, blasting Caim and Marrgash, Marrgash recoils from the beast's attack.

[sblock=Actions]Standard: Fearsome Howl
Attack: Close blast 4 (enemies in the blast); +8 vs. Will
Hit: 1d10 + 6 thunder damage, and the rampager pushes the target 3 squares.


Damage;Attack (Marrgash, Caim) (1d10+6=10, 1d20+8-2=25, 1d20+8-2=9) (HIT, MISS)

Marrgash gets pushed into the pillar for an additional 3 damage.[/sblock]

Dust Devils

Dust Devil 2


The dust devil tries to buffet Merri, but even with her blinded, is unable to connect. It spins away from her before she can counter attack.

[sblock=Actions]Start of Turn: Endurance (1d20+2=20, 1d8=3) (PASS)

Standard: Grasping Winds
Attack: Melee 1 (one creature); +4 vs. Reflex
Hit: 4 damage, and the sprite slides the target 2 squares.
Effect: The sprite shifts 1 square.


Grasping Winds (Merri) (1d20+4+2=11) (MISS)

The dust devil shifts to K13.[/sblock]

Dust Devil 3

Another funnel of wind appears in the cave. It skitters along the ice, rights itself and then send a blast of debris that blinds a few nearby creatures.

[sblock=Actions]Appears in L9.
Acrobatics (1d20+3=12) (FAIL)
Move: Stand
Standard: Stinging Sands
Attack: Close burst 2 (creatures in the burst); +4 vs. Fortitude
Hit: 10 damage, and the target is blinded until the end of the sprite’s next turn.


Attack (Caim, Nalkyr, Yeti, Lenyara, Chupacabra, Merri [+2 for CA]) (1d20+4=16, 1d20+4=9, 1d20+4=18, 1d20+4=5, 1d20+4=18, 1d20+4=5) (HIT, MISS, MISS, MISS, HIT, MISS)[/sblock]

MAP
 

OOC: [MENTION=78756]Son of Meepo[/MENTION] Did you take off the temporary hit points from the damage that round? I don't think so; Marrgash had 5 thp's and it looks like he had 10+3 damage added to him this round - but I don't want to assume that you missed that?
 


Despite the ice shards whipped mercilessly around the cavern, Merri somehow avoids the blasts of sand and snow. Vision returned, she sees Ilex go down after the blow from the icicle swarm. Anger erupts forth, moving Merri to strike down the dust devil close by. The energy ripples off Merri in waves. The unconscious Ilex is stirred by the emotional onslaught, her eyes flutter open.

[sblock=actions]
Start of Turn: Enduring Soul: Regeneration 4

Start of Turn: Endurance: 1d20+6 → [18,6] = (24) Roll Lookup Passed.

Movement: Shift to L12.

Standard: Energizing Strike (Augment 2) vs dust devil:
1d20+7 → [18,7] = (25) Roll Lookup. Hit and killed DD2. An ally within 5 squares can spend a healing surge, Merri will energize Ilex.

Free: Psionic Vampirism: Merri hits with an augmented attack, she gains a healing surge (now 3/2).


[/sblock]

[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1

Passive Perception 16, Passive Insight 11

AC 15, Fort 13, Reflex 14, Will 16

HP 12/24 Bloodied 12, Surge Value 6, Surges 3/2
Vulnerability: 5 radiant

Conditions: bloodied

Speed 6, Initiative +3

Action Points: 1

Power Points: 0

At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Second Wind, Surefooted Stride, Ardent Surge
Daily Powers: Lingering Fury

Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]
 
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The fey creature is momentarily blown away by a sudden gust of wind, but it takes it no time to go back to the fray. Lashing wildly with his diminutive club, it disperse the remaining wirlwind and by pure chance hits the yeti. Now that he knows where the furry creature is, el chupacarba has no trouble grabbing on the the yeti's hair and scratching it's eyes.

[sblock=actions]
Start of turn: Fails endurance check, pushed 6 squares directly to the right. Fortunately there's no obstacle in the way, so IIRC I don't take extra damage.
Move: To original position
Standard: Five storms attack technique, hits both dust devil 3 and yeti for 8 damage.
Free: Flurry of blows on yeti, 5 extra damage, and it can't shift until SoNT[/sblock]



[sblock=Statblock]El Chupacabra (or the Horrible Creature in the bird cage) - Pixie monk 1
Status:
Initiative: +5, Passive perception: 15, Passive Insight: 10
AC:20 Fort:14 Ref:16 Will:12
HP: 8/28 THP: 0 Bloodied: 14 Surge value: 7 Surges/day: 6/10
Speed: 4 walking, 6 flying (max altitude 1), AP: 1
Melee Basic Attack: +3 vs AC, 1d6+1 (club) or 1d8 (unarmed)

Powers:
Fallen Needle, Five Storms
Swift River Floods, Pixie dust, Shadow Wrought weapon, Shrink
Steel Avalanche[/sblock]
 
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A shivering Ilex stands and attempts to finish off the icicle swarm with a radient burst but finds it hard to hit the swarm with it right on top of her and misses it entirely. Unable to move, she is washed over with the cold radiating off the icicle swarm.

[sblock]Move Action: Stand Up
Standard Action: Glorious Presence Attack on Icicle Swarm (1d20+5=9) 11 with CA **Miss**
Glorious Presence (Encounter Standard Close burst 2 Arcane, Charm, Enchantment, Implement, Radiant)
Target: Each enemy in burst - Attack: +5 vs Will
Hit: 2d6+5 radiant damage and Ilex pushes the target up to 4 squares.
Effect: Ilex and each ally in the burst gains 4 temporary hit points.

Dmg math. +4 Thp - 5 hp = 1 hp dmg.
[/sblock]
 
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Despite her injuries and the buffeting winds, Lenyara struggled back to her feet. With a snarl she lashed out at the yeti again. The creature had turned to face one of her companions for a crucial second, and both of her blows landed in its vulnerable back- if she had been healthy the wounds would have been surely lethal. As it was, the furry beast was knocked to the ground again. Her injuries and the strength-sapping cold made it hard for her to savor the moment, though.



[sblock= OOC]
>Start of turn: Athletics check, DC 13; 1d20+7= 24; roll http://invisiblecastle.com/roller/view/3370456/

>Move: stand up
>Standard: Net MBA at yeti, 1d20+12 vs. AC (includes DS bonus and CA- flanking with Nalkyr)= 32 (Crit, deals 12 base +2 crit = 14 , halved to 7; yeti is knocked prone again and slowed until end of Lenyara's next turn); roll http://invisiblecastle.com/roller/view/3370462/
>Free: Dual weapon attack at yeti, 1d20+13 vs. AC (includes CA)= 33 (crit again, deals 11 +1 crit= 12, halved to 6 more);roll http://invisiblecastle.com/roller/view/3370468/
; extra crit damage roll http://invisiblecastle.com/roller/view/3370475/

>End of turn: save vs. Slowed/weakened, 1d20= 8 (fail, roll included above)

>Yeti takes 13 damage, is prone, is slowed UENT Lenyara
[/sblock]
 
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