Son of Meepo
First Post
Ilex made the Hard DC on all of the creatures, so I'm just going to post their statblocks here.
[sblock=Twig Blight Seedling]Twig Blight Seedling
Small fey humanoid (plant)
Level 1 Minion Skirmisher XP 25
HP 1; a missed attack never damages a minion.Initiative +5AC 15, Fortitude 12, Reflex 15, Will 13Perception+6Speed 5 (forest walk), climb 5DarkvisionResist 5 poison
Traits
Rooted
When an effect forces the seedling to move through a pull, a push, or a slide, the seedling can move 3 squares fewer than the effect specifies.
Standard Actions
Claw (poison)
At-Will
Effect: Before the attack, the seedling shifts up to 2 squares.
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 3 poison damage, or 5 poison damage if the target is granting combat advantage to the seedling.
Skills Stealth +8
Str 7 (-2) Dex 17 (+3) Wis 12 (+1)
Con 9 (-1) Int 5 (-3) Cha 10 (0)
Alignment Chaotic Evil Languages Elven
[/sblock]
[sblock=Twig Blight Swarm]Twig Blight Swarm
Large fey humanoid (plant, swarm)
Level 5 Brute XP 200
HP 74; Bloodied 37Initiative +6AC 17, Fortitude 17, Reflex 18, Will 15Perception+9Speed 5 (forest walk), climb 5DarkvisionResist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Traits
Swarm Attack
Aura 1
Any enemy that ends its turn in the aura takes 3 damage.
Rooted
The swarm cannot be pulled, pushed, or slid.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. It can squeeze through any opening that is large enough for a Small creature.
Standard Actions
Swarm of Claws (poison)
At-Will
Attack: Close burst 1 (enemies in the burst); +10 vs. AC
Hit: 2d6 + 8 poison damage.
Str 12 (+3) Dex 19 (+6) Wis 14 (+4)
Con 14 (+4) Int 6 (0) Cha 10 (+2)
Alignment Chaotic Evil Languages Elven
[/sblock]
[sblock=Bloodthorn Vine]Bloodthorn Vine
Medium natural beast (plant)
Level 2 Soldier XP 125
HP 41; Bloodied 20Initiative +3AC 18, Fortitude 15, Reflex 12, Will 14Perception+3Speed 5 (forest walk)Blindsight 10
Standard Actions
Striking Vine
At-Will
Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 5 damage.
Impaling Thorn (healing)
Recharge when the vine doesn’t have a creature grabbed
Attack: Melee 1 (one creature); +9 vs. Fortitude
Hit: 1d8 + 4 damage, and the vine grabs the target.
Sustain Standard: The vine sustains the grab, the target takes 2d8 + 4 damage, and the vine regains 5 hit points.
Minor Actions
Pulling Vines
At-Will
Effect: The vine shifts 1 square, pulling any creatures it has grabbed into spaces adjacent to it.
Str 17 (+4) Dex 10 (+1) Wis 14 (+3)
Con 17 (+4) Int 2 (-3) Cha 6 (-1)
Alignment Unaligned Languages -
[/sblock]
[sblock=Dryad Recluse]Dryad Recluse
Medium fey humanoid (plant)
Level 5 Lurker XP 200
HP 50; Bloodied 25Initiative +10AC 19, Fortitude 16, Reflex 18, Will 17Perception+10Speed 8 (forest walk)
Standard Actions
Claw
At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage.
Sylvan Charm (charm)
At-Will
Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action.
Move Actions
Treestride (teleportation)
At-Will
Requirement: The dryad must be adjacent to a tree or a Large plant.
Effect: The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it.
Minor Actions
Deceptive Veil (illusion)
At-Will
Effect: The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion.
Str 12 (+3) Dex 19 (+6) Wis 16 (+5)
Con 14 (+4) Int 12 (+3) Cha 13 (+3)
Alignment unaligned Languages Elven
[/sblock]
[sblock=Voice in the Darkness, a/k/a The Thing in the Tree, a/k/a Demonic Mistletoe]Voice in the Darkness
Large elemental magical beast (blind, plant)
Level 1 Elite Controller (Leader) XP 200
Initiative -1 Senses Perception +2; blindsight 10
HP 60; Bloodied 30
AC 15; Fortitude 14, Reflex 13, Will 15
Immune blinded, gaze, sleep; Vulnerable 10 fire
Saving Throws +2
Speed 0
Action Points 1
Grasping Roots (standard, at-will)
Reach 3; +5 vs Reflex; 1d6+3 damage, and the target is grabbed. The voice can grab up to two creatures at one time.
Twisted Nature (minor; 1/round, at-will)
Reach 10; targets a twig blight ally; the target makes a melee basic attack with a +2 bonus to the attack roll.
Psychic Lance (standard, at-will)
Psychic
Close burst 10; one or two creatures in burst; +5 vs Will; 1d6+3 psychic damage, and the target is dazed until the end of its next turn.
Insidious Whispers (standard, recharges when the voice has no spawned twig blights)
Psychic
Close burst 3; enemies in burst; +5 vs Will; 1d6+3 psychic damage, and the target makes a melee basic attack against a creature the voice chooses.
Blightborn Calling (minor, recharge
)
Close burst 5; The voice spawns four blightborn twig blights in unoccupied squares within the burst, and the twig blights act immediately. The twig blights remain until destroyed or until the end of the encounter. The twig blights act on the voice’s turn. The voice can have up to six twig blights at a time.
Abyssal Cry (free, when damaged by an attack, recharges when a bloodthorn vine drops to 0 hit points)
Close burst 10; targets non-minion allies; the target gains 10 temporary hit points and a +1 bonus to attack rolls until the end of its next turn.
Fear of Annihilation (while bloodied)
The voice gains a +4 bonus to damage rolls.
Threatening Reach
The voice can make opportunity attacks against all enemies within its reach (3 squares).
Alignment Chaotic Evil Languages Abyssal
Str 13 (+1) Dex 8 (-1) Wis 14 (+2)
Con 14 (+2) Int 12 (+1) Cha 17 (+3)
[/sblock]
[sblock=Note About the Dryad Recluse]Ilex also knows that the recluse is a dryad whose connection to her tree has been severed, either by disease, injury, or infestation. It's likely that the demonic plant creature caused this severance.
She also knows that such a creature is voraciously hungry, no longer able to share sustenance with her tree, she will isolate a target and then devour it to make her own compost.
She will likely continue to flee with Nalkyr and then kill him.[/sblock]
[sblock=Twig Blight Seedling]Twig Blight Seedling
Small fey humanoid (plant)
Level 1 Minion Skirmisher XP 25
HP 1; a missed attack never damages a minion.Initiative +5AC 15, Fortitude 12, Reflex 15, Will 13Perception+6Speed 5 (forest walk), climb 5DarkvisionResist 5 poison
Traits
Rooted
When an effect forces the seedling to move through a pull, a push, or a slide, the seedling can move 3 squares fewer than the effect specifies.
Standard Actions


Effect: Before the attack, the seedling shifts up to 2 squares.
Attack: Melee 1 (one creature); +6 vs. AC
Hit: 3 poison damage, or 5 poison damage if the target is granting combat advantage to the seedling.
Skills Stealth +8
Str 7 (-2) Dex 17 (+3) Wis 12 (+1)
Con 9 (-1) Int 5 (-3) Cha 10 (0)
Alignment Chaotic Evil Languages Elven
[/sblock]
[sblock=Twig Blight Swarm]Twig Blight Swarm
Large fey humanoid (plant, swarm)
Level 5 Brute XP 200
HP 74; Bloodied 37Initiative +6AC 17, Fortitude 17, Reflex 18, Will 15Perception+9Speed 5 (forest walk), climb 5DarkvisionResist half damage from melee and ranged attacks; Vulnerable 10 against close and area attacks
Traits


Any enemy that ends its turn in the aura takes 3 damage.
Rooted
The swarm cannot be pulled, pushed, or slid.
Swarm
The swarm can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. It can squeeze through any opening that is large enough for a Small creature.
Standard Actions


Attack: Close burst 1 (enemies in the burst); +10 vs. AC
Hit: 2d6 + 8 poison damage.
Str 12 (+3) Dex 19 (+6) Wis 14 (+4)
Con 14 (+4) Int 6 (0) Cha 10 (+2)
Alignment Chaotic Evil Languages Elven
[/sblock]
[sblock=Bloodthorn Vine]Bloodthorn Vine
Medium natural beast (plant)
Level 2 Soldier XP 125
HP 41; Bloodied 20Initiative +3AC 18, Fortitude 15, Reflex 12, Will 14Perception+3Speed 5 (forest walk)Blindsight 10
Standard Actions


Attack: Melee 1 (one creature); +9 vs. AC
Hit: 1d8 + 5 damage.


Attack: Melee 1 (one creature); +9 vs. Fortitude
Hit: 1d8 + 4 damage, and the vine grabs the target.
Sustain Standard: The vine sustains the grab, the target takes 2d8 + 4 damage, and the vine regains 5 hit points.
Minor Actions
Pulling Vines

Effect: The vine shifts 1 square, pulling any creatures it has grabbed into spaces adjacent to it.
Str 17 (+4) Dex 10 (+1) Wis 14 (+3)
Con 17 (+4) Int 2 (-3) Cha 6 (-1)
Alignment Unaligned Languages -
[/sblock]
[sblock=Dryad Recluse]Dryad Recluse
Medium fey humanoid (plant)
Level 5 Lurker XP 200
HP 50; Bloodied 25Initiative +10AC 19, Fortitude 16, Reflex 18, Will 17Perception+10Speed 8 (forest walk)
Standard Actions


Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 6 damage.


Attack: Ranged 5 (one creature); +8 vs. Will
Hit: The dryad pulls the target up to 5 squares to a square adjacent to it. The target is charmed until it is no longer adjacent to the dryad or until the dryad uses this power again. A charmed creature is immobilized and can’t attack the dryad. When an enemy’s melee or ranged attack hits the dryad, it deals half damage to the dryad and half damage to the charmed creature. If the attacker is adjacent to the charmed creature, the charmed creature must make a melee basic attack (of the dryad’s choice) against the enemy as a free action.
Move Actions
Treestride (teleportation)

Requirement: The dryad must be adjacent to a tree or a Large plant.
Effect: The dryad teleports up to 8 squares to a square adjacent to a tree or a Large plant. Any creature charmed by the dryad teleports with the dryad to a square adjacent to it.
Minor Actions
Deceptive Veil (illusion)

Effect: The dryad disguises itself to appear as a Medium humanoid (usually a beautiful elf or eladrin) until it uses deceptive veil again or until it drops to 0 hit points. Other creatures can make a DC 27 Insight check to discern that the form is an illusion.
Str 12 (+3) Dex 19 (+6) Wis 16 (+5)
Con 14 (+4) Int 12 (+3) Cha 13 (+3)
Alignment unaligned Languages Elven
[/sblock]
[sblock=Voice in the Darkness, a/k/a The Thing in the Tree, a/k/a Demonic Mistletoe]Voice in the Darkness
Large elemental magical beast (blind, plant)
Level 1 Elite Controller (Leader) XP 200
Initiative -1 Senses Perception +2; blindsight 10
HP 60; Bloodied 30
AC 15; Fortitude 14, Reflex 13, Will 15
Immune blinded, gaze, sleep; Vulnerable 10 fire
Saving Throws +2
Speed 0
Action Points 1

Reach 3; +5 vs Reflex; 1d6+3 damage, and the target is grabbed. The voice can grab up to two creatures at one time.

Reach 10; targets a twig blight ally; the target makes a melee basic attack with a +2 bonus to the attack roll.


Close burst 10; one or two creatures in burst; +5 vs Will; 1d6+3 psychic damage, and the target is dazed until the end of its next turn.


Close burst 3; enemies in burst; +5 vs Will; 1d6+3 psychic damage, and the target makes a melee basic attack against a creature the voice chooses.





Close burst 5; The voice spawns four blightborn twig blights in unoccupied squares within the burst, and the twig blights act immediately. The twig blights remain until destroyed or until the end of the encounter. The twig blights act on the voice’s turn. The voice can have up to six twig blights at a time.

Close burst 10; targets non-minion allies; the target gains 10 temporary hit points and a +1 bonus to attack rolls until the end of its next turn.
Fear of Annihilation (while bloodied)
The voice gains a +4 bonus to damage rolls.
Threatening Reach
The voice can make opportunity attacks against all enemies within its reach (3 squares).
Alignment Chaotic Evil Languages Abyssal
Str 13 (+1) Dex 8 (-1) Wis 14 (+2)
Con 14 (+2) Int 12 (+1) Cha 17 (+3)
[/sblock]
[sblock=Note About the Dryad Recluse]Ilex also knows that the recluse is a dryad whose connection to her tree has been severed, either by disease, injury, or infestation. It's likely that the demonic plant creature caused this severance.
She also knows that such a creature is voraciously hungry, no longer able to share sustenance with her tree, she will isolate a target and then devour it to make her own compost.
She will likely continue to flee with Nalkyr and then kill him.[/sblock]