This is shocking! GenCon is the #1 venue for TTRPGs to connect with their market. D&D skipping GenCon is like Marvel skipping out on ComiCon. Its absurd. Further claiming that Pax is a better venue, for the RPG, is almost insulting. WotC has no budget at all if they cant support even a minor presence. Hell, there should have been a booth for Magic at lest with a side corner for the anemic D&D library.
I can't speak for them, but I think WOTC feels that Baldman Games already is their "official" presence at GenCon and that people come to GenCon just to play games. They buy all their books and stuff at their local gaming store instead. So, having a place to play adventures all weekend is enough of a presence for their game.
If this is going to be their ONLY presence, I would have like to have seen more adventures being offered so if you are a D&D fanatic you could have a different adventure to play almost every slot all weekend. Which means at least another 2 or 3 adventures. But I've been told that more adventures is a logistical nightmare. Plus, I don't think they have enough volunteer DMs anymore. Maybe if we grow 5e's popularity slightly and more people are willing to DM, we can see a bigger play area with more diverse adventures.
But I really don't think WOTC needs a huge booth. Especially when you walk into the booth and they say "We have nothing to sell or announce at this time." I'd rather the Q&A sessions they did instead.
I dont know exact details, but WotC pretty much abandoned Con support around essentials time which pissed off a lot of Baldmans DMs. The coming of 5e pissed off more. Actual 5e is so DM dependant, puts so much of the burden on DMs shoulders that Joe Average DM is likely to give a bad experience. Especially in con setting.
No. None of that is really true. Running a 5e AL adventure doesn't really require much more out of a DM than running a LFR adventure did. IMHO, of course. You have to make a decision or two, but 95% of the work is done for you. The vast majority of the time the rules are fairly clear and don't require much interpretation.
Also, WOTC didn't abandon Con support. They stopped having a booth, but that was it. We got just as much support as ever. I know there were issues that people didn't like. Some people didn't like 4e at all. Some people didn't like the change in LFR rules that allowed players to create characters at higher levels. Some people just didn't like Essentials and felt it was an entirely new edition and got angry because of it. Whatever the reason, a bunch of people gave up on LFR and 4e and decided to volunteer for Paizo instead. Which left Baldman with a smaller supply of DMs.
I know that I played in some LFR 4e adventures at GenCon a couple of years ago and it was fairly apparent that they were scraping the bottom of the barrel for people who would DM at GenCon. One of our DMs admitted that he hated 4e, he never ran it at home and barely understood the rules in the middle of our game. He was tasked with running the Special at GenCon for high level characters. He made so many rules mistakes that the experience was less than enjoyable.
Eh, 5e requires high quality DMs. There arent a lot of them out there. Epics require consistency from table to table, 5e is about anti-consistant as a game can get. Organized Play requires support from WotC which is slowly fading...
I don't think it "requires" high quality DMs. Bad DMs were just as capable of ruining 4e adventures. I saw it on a regular basis. 5e certainly is NOT anti-consistent. The rules are clear on all the things that matter: How many spells you can cast per day, what you can do in a round of combat, what damage things do, how to calculate and roll skill checks. The rest is often clearly written in the adventure or is so logical it doesn't require rules for. It requires a DM to make real rulings maybe 5% of the time. Don't get me wrong, I know a couple of DMs that are so used to running 3e/3.5e/4e/Pathfinder that when that 5% of the time comes up they choke and get really frustrated and confused because they don't know what to do when the rules don't handle something. I've been at the table where the DM went on a tirade about how much they think WOTC broke the game because they didn't include rules for casting spells while swimming in acid.
I've let first time DMs run AL adventures at our local store and it went fine.
Epics also don't require much consistency either. They just require having a fun experience and a little bit more understanding of the complicated "flow" the adventure has.
The only real issues I heard about the Epic was that DMs couldn't hear the cues to move on to the next part because of a lack of speaker and spent a lot of time waiting when they should have been playing.