Doug McCrae said:Pity. Wizards are still broken, as they have been since 1975.
What makes you think 4th Ed wizards will be the broken mess they have always been?
Doug McCrae said:Pity. Wizards are still broken, as they have been since 1975.
Both methods are useful. The advantage of having, say, a seperate "Summoner" class is that summoning is his main bag, and since he's not loaded down with the ability to turn people invisible and toss meteor swarms around, he can be balanced as being really awesome at summoning.
This really doesn't help. Just because some of us don't want to be playing WoW on tabletop doesn't mean we're expecting a character better than everyone else's.
I'm concerned because it looks like they'll still be effective in a lot of areas. My feeling is that wizards need to lose about 75% of the PHB areas in which they are proficient.Steely Dan said:What makes you think 4th Ed wizards will be the broken mess they have always been?
This.ZombieRoboNinja said:If a "smattering" of classic enchantments, illusions, necromancy spells, and so on isn't enough, then you're not really talking about playing a "generalist." You're talking about either playing a non-evocation specialist (which we already know will be available through splatbooks and such), or basically abusing the way 3e wizards worked (through wands, scrolls, and daily spell selection) to do "specialize in everything," which you really can't argue ISN'T overpowered.
Doug McCrae said:I'm concerned because it looks like they'll still be effective in a lot of areas.
Steely Dan said:Really, I thought many people (not me) were upset because they are actually taking away the all encompassing wizard of yore (taking away necromancy, enchantment and heavy divination/illusion etc)?
Color Spray, Blur, and Invisibility I fully expect to see for the wizard. But the various Image spells are unlikely. Perhaps we will see some of them as rituals, but I doubt we will get the whole line. Phantasmal Killer was of the old "save or die" variety that will be going away. Shadow Walk is an interesting choice that could make a good ritual, but I would rather leave that to a class focused on Illusion and leave the teleporting to the wizard.Conjurer said:Classic Illussion Spells
- Color Spray
- Blur
- Invisibility
- Minor Image
- Mirror Image
- Major Image
- Phantasmal Killer
- Persistant Image
- Mislead
- Shadow Walk
- Project Image
- Weird
I like your necro list, but it may be too ambitious on some of the more powerful Necro spells. I expect things like fear, but not Symbol of Fear or Eyebite. I actually don't expect to see many necro spells make the wiz list, simply because most of the classic necro spells were stripped out of the game in 4E. Here's my vote for "Ray of Enfeeblement". That spell has saved my hide so many times...Conjurer said:Classic Necromancy Spell
- Cause Fear
- Ghoul Touch
- Scare
- Vampiric Touch
- Enervation*
- Fear
- Symbol of Pain
- Eyebite
- Symbol of Fear
- Undeath to Death
- Finger of Death*
- Horrid Wilting
- Energy Drain*
- Wail of the Banshee*
Many of the classic conjurations are the types of spells that will become rituals in 4E. I expect to see lots and lots of conjurations on the wizo ritual list.Conjurer said:Classic Conjuration Spells (other than summons)
- Grease
- Obscuring Mist
- Mage Armor
- Mount
- Fog Cloud
- Glitterdust
- Web
- Phantom Steed
- Sleet Storm
- Stinking Cloud
- Dimensional Door **
- Evard's Black Tentacles
- Solid Fog
- Cloudkill
- Wall of Stone
- Acid Fog
- Wall of Iron
- Incendiary Cloud
- Maze
- Gate ***