Numion
First Post
Oni said:
In my opinion these sorts of uses for the Miracle spell probably wouldn't be granted and might even cause the cleric to fall into disfavor. Roleplaying can be used to balance the cleric class, however while I feel it is perfectly fine for a DM to balance a class that might be more powerful than most with roleplaying in their own individual game, I think game designers have a responsibility not to rely on roleplay for balance and should strive for the best balance mechanically. Does that make sense?
Perfect sense. It's just that our gaming style is very laid back, and people just started making remarks that said player cleric has his god on a speed dial. IMO it's not just the miracle; miracle is just icing on the cake of clerics powers.
In different circumstances I might restrict the clerics player with RPing penalties, but as it is now RPing isn't very strong in this campaign, so I've let it pass. When I began this campaign I decided along the lines that "everything goes". So we've had all kinds of wacky (muched or twinked out) characters. Cleric has proven to be a very strong combination that has very good damage dealing and the best punishment taking, so to speak.
Only class I had to ban because of disruptivness was the Archmage. One archmage sun elf character just wasn't fun for anyone. Save DCs in the 40s wasn't fun for others, especially since the said mage specialized in instakills.