OK, I'm giving another module a try. This one is called World of Lodor.
It may need some changes made. It doesn't have Item Level Restriction (apparently that's necessary for some of the sub-race stuff incuded in it). I'm not overly familiar with the module, though, so I'll be learning about it at the same time you are.
It may need some changes made. It doesn't have Item Level Restriction (apparently that's necessary for some of the sub-race stuff incuded in it). I'm not overly familiar with the module, though, so I'll be learning about it at the same time you are.
1. A deity system to further expand your character. 2. Extra playable races - Drow, Quickling, Brownie, Sylvan, & Duergar.
3. Skills - Alchemy, Mining, & Fishing.
4. Respawnable traps.
5. Factions and reputations.
6. Persistent mapping of areas you explore.
7. Huge, beautiful world spanning over 200 areas.
8. Banks to store gold.
9. Quests that unlock special abilities.
10. Dynamic magical weapons & armor provide thousands of combinations.
11. Dynamic quest system making each quest different.
12. Quest rewarded races - Ogre, Sprite, Minotaur, & Vampire.
Q. What is the World of Lodor?
A. Lodor is months of work on a huge world of my own design. Taking the experience of many online games, I created a game that I think would be fun for all. I plan to improve on Lodor based on player suggestions.
Q. What skills are in the game.
A. Not as many as others. I know some like sitting around making things for hours and hours, but this server is mainly for adventuring. I have a mining skill for those who need metal. You can get wood from destroying many wooden objects. Fishing skill allows one to get food when they are far from home. The alchemy skill allows more options of potion creation. This allows the average fighter to learn enough to make themselves some heal potions. Those with the Brew Potion Feat get an advantage when using the alchemy skill. These skills get better the more you use them. They rank from 1 to 100 except for alchemy, which can get much higher to make Potions of Preservation and such.
Q. What do religions do?
A. Religions are a way to expand your character beyond the NWN standards. A god gives you special abilities and is a great way to role-play wars between religions. It is difficult to keep a religion as it is easy to anger the god you worship. You cannot join a religion at character creation like most modules. You must find the altar for the appropriate god and do the quest they need before they welcome you. You will get a ring with special abilities. Make sure to keep the ring on your hand at all times, or your god will release you.
Q. How do quests work?
A. Quest items cannot be found by anyone unless they are given a quest. This makes room for more exploration as you won't find a normal quest item and ask what it is for. You will have to find out on your own. There is a dynamic quest system that makes random quests in some areas. Other quests offer rewards such as Magic Armor Craft and Crystal Alchemy. Some quests unlock playable races such as the Minotaur or Ogre.
Q. How does the death system work?
A. Before turning level 4, you will suffer no death penalties. This will hopefully get your character going in Lodor. After level 3, all of the items that you are equipped with will drop to the ground where you died, as will all your gold. You have 20 minutes to get back to your loot before the tombstone vanishes. Hope is still not lost. The items on the tombstone will drop to the ground after that. As long as no one enters the zone and leaves, initiating the zone cleanup script, your stuff will stay there for awhile. Beware...any player can loot your tombstone. You can get insurance for your items at the local bank.
Q. How does the Vampire race work?
A. To become a vampire, a quest must be completed. Brownies, Sprites, Quicklings, Ogres, & Minotaurs cannot do this quest. After becoming a vampire, the road is very dangerous. You gain many immunity bonuses and some other bonuses such as turning to bat form and fly back to your grave site, or assume wolf form and run the lands faster than man. You no longer need ropes to climb surfaces. You no longer need food or drink but you do need blood. That is where the potential challenge comes in. As you kill creatures with blood, your blood supply will grow. Killing creatures such as undead and constructs will not give you blood, obviously. Blood is needed to assume bat or wolf form, it is also used to rest. If you die, you lose 5 units of blood. If you go below 0 blood units, you are dead forever and you will spend that time in Hell. There is no coming back from this so remember the risks before becoming a vampire. Becoming a vampire will turn you Chaotic/Evil and the other races will try to kill you on site. If you are above ground during the day, the sun will surely deal with you with instant death. It is a challenge and some players may want that challenge. Remember, Preservation will not only save you from any XP loss, but it will also save a vampire from blood loss.
Q. Can I get bound to areas, like EQ and DAOC?
A. There are Trees Of Bereavement that you can find that will bind your soul to that tree. Upon death, you will spawn at the tree. Trees are located throughout Lodor. Vampires cannot be bound to trees as they have no soul. They must find a nearby crypt or tomb and get bound to a coffin instead.
Q. I have an item I found that I cannot drop. What do I do to get rid of it?
A. You may run into items from time to time that cannot be dropped because they are probably meant for a quest. Sometimes, you get the item by accident or you may have gotten a quest you forgot about. If you cannot complete the quest and you want to get rid of the item, you may buy Orbs of Vanishing at the local provisioner to remove these items from your inventory.
Q. What is Item Insurance?
A. Item insurance was an idea taken from UO, where you can insure items in order to keep them after death. There will be an insurance vault in the local banks that you can purchase item insurance. Insurance rates are calculated at ITEM COST/50. Any ring acquired from a religion does not need any insurance.
Q. How has invisibility changed?
A. Invisibility works the same as in NWN, but one difference...if you are opening a chest or door, any creature that is less than 6 meters away from you will probably spot you.
Q. How does the food and water system work?
A. Food and water are used only at rest time. You need one unit of food and one water to rest. You can also use wine, spirits, and ale instead of water. Food consists of cooked meat or cooked fish. You can get raw meat from killing animals and then cook the meat next to a fire. You can buy fishing spears and fish for food as well. Your fishing skill will improve the more you fish. Your water flask can be filled at almost any water source. You have a food pouch that you can use to put food in. If you pouch has 10 units of food, then it is full. You will have to carry cooked meat and fish in your pack then. Vampires require blood and no longer require food. The principles are pretty much the same.
Q. Is this your first world module?
A. No. This is my second world module. The first was the World of Rhun. The World of Rhun was not designed for persistence as it was more focused on local vault characters. Reading different posts on the Internet about Rhun, I found that Rhun gave too much too fast. Taking this, and other comments, I made a new world that will hopefully challenge people in a better way than Rhun.
Q. So this server is designed for Local Vault characters?
A. No. It is strictly designed for Server Vault.
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