Merlion said:Some characters will decide (if they can afford to do it) to carry around a number of different weapons with different factors. I dont see how this is a problem. It could even be an interesting roleplaying factor for some characters.
But I dont believe that EVERY character is going to carry around a half dozen different weapons, or that it will be necssary to do so to be effective, especialy considering that most creatures still just have DR X/magic. and many of the more exotic ones are either extremely powerful creatures, or they have low dr numbers.
Negative Zero said:i voted for the whole SF/GSF thing. *ugh*
on equal footing is the changes to the buff spells.
somehow i must have missed this. how exactly?
(oh and Enceladus, i agree completely! sorry A'koss)
~NegZ
Originally posted by eris404
I can barely type I am laughing so hard. Can I quote this in my signature?
Good luck nerfing it's (ab)use!Here's to trying to start a movement (synonymous with bowel) singlehandedly to eliminate that word from the boards!
drothgery said:
Any non-low-level front-line melee type will need ways to get around DR, whether in rampaging barbarian fashion (Hulk smash puny DR 10), golf club fashion (Squire, I'll need the +3 Holysilver Greatsword for this one), or via teamwork (Yeah, yeah, I'll leave a donation at the temple next week. Just cast Cold Iron Weapon on my axe, already.). Admittedly major spellcasters will just use magic, and rogues just won't try to fight things with significant DR, but it's a problem.