Tuzenbach
First Post
howandwhy99 said:Quadriplegic Fighter
I actually once designed a fighter with no legs.
How I got no legs I'll never know!
howandwhy99 said:Quadriplegic Fighter
howandwhy99 said:Pacifist Assassin
Quadriplegic Fighter
Rhabdophobic Wizard
Atheist Cleric
Tone deaf Bard
Mindless undead Psionicist
This is fun...
Interesting list--so do you think the following party (my new FtF group) is weak?AFGNCAAP said:I'd have to say it depends on the campaign, but IMHO, it'd be a party that leaves out 1 of the 4 "fundamental" classes for purposes of class abilities:
- Good BAB and large class Hit Die (Fighter & other warrior classes)
- Trapfinding & Disable Device (Rogue & other scoundrel classes)
- 0-9 Divine spells & Healing (Cleric & other divine major spellcasting classes)
- 0-9 Arcane spells (Wizard & other arcane major spellcasting classes)
I'd say this is very important with a lot of modules (unless the module says otherwise) because there's a certain built-in level of expectation for these abilities to be present in one way or another.
Now, if you have a limited number of base classes, then this makes things tough, because there'll be an expectation for someone to play one of the classes that has one of these abilities (like rogue or cleric, for example). The increased number of base classes provides a bit more options, in some instances, but it places new limits as well (while a Beguiler has trapfinding & 0-9 spells, the spell list is more illusion-oriented, & doesn't do well for creatures immune to such spells).
Particle_Man said:4 Frenzied Berserkers.