One of my favorite summoning tactics in 3.0 was to drop sharks on top of enemies from 100ft up for 10d6 falling dmg. Nothing like hitting a bad guy with several tons of flailing fish! But later they determined that a deity wouldn't allow a creature to be summoned as a projectileSomeone find me a picture of a fiendish dolphin please LOL.
why a shark and not an elephant
Regarding the red text in the IC thread: I am using the stats for a plain Celestial Dog because that is what I see in the PFSRD when I look up Summon Monster 1. I don't see a Riding Dog, so I don't use it. FWIW, 3.5 also summoned a C. Dog, not a Riding Dog. HM, if you insist on using the Riding Dog stats, you are increasing the power of my summon ability beyond the norm. (Summon Nature's Ally also summons a Dog, not a Riding Dog.)
Dragonwriter said:Just FYI, before you start saying I'm overpowered.
Oh, wait, you already did.![]()
Dragonwriter said:EDIT: And regarding Smite Evil, the Celestial Dog can Smite. It adds the CHA bonus (of 0, since it doesn't allow a negative for that) and gets a bonus of +1 damage/HD until the smite-target is dead, or the Celestial rests.
[U]HD Resistance* DR[/U]
1-4 5 ---
5-10 10 5/evil
11+ 15 10/evil
*acid, cold, and electricity
Dragonwriter said:Now, regarding something else:
One reason: teeth.![]()