WotBS (conversion to Pathfinder) OOC

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Meh. I'm not a fan of the "getting stabbed = RP" line of thought. :p

Too bad about my linked pictures... Can you see Fangor's? Anyway, if you go to Google Image and search Evil Dolphins, you will find them, I'm sure.
 

Someone find me a picture of a fiendish dolphin please LOL.
One of my favorite summoning tactics in 3.0 was to drop sharks on top of enemies from 100ft up for 10d6 falling dmg. Nothing like hitting a bad guy with several tons of flailing fish! But later they determined that a deity wouldn't allow a creature to be summoned as a projectile :p
 

Wow yes I see flipper with bad dental hygiene LOL

getting stabbed = RP :p and it also = resources like cures, and things being used and people trying to assist so the fight goes a little longer, etc. etc. It is just really different when a PC gets struck instead of a sponge LOL

Ouch Vertexx69 why a shark and not an elephant, wouldn't it be able to fight if it survived the fall?? But then again flailing fish is a good line.

HM
 

IC updated and I wanted to let everyone know something about attacks.

As you will see in my post that the attack on Fantalass says he kneed the wizard than hit him in the head with his pommel. That is all flavor, he didn't get two attacks and he didn't need to roll punching damage over the damage of his sword.

A real fight has kicks and punches (even head butts) so even though you roll to hit with your weapon and roll it's damage there is no need to make every post a swing with the sword then a hit or miss. Please mix it up if you like and if you want to add a couple parries inbetween go ahead with that as well.

The thug hit did damage and so I just fluffed it up from the regular sword slash to the gut type post. ;)

HM
 

Can I get an update on the status of what has transpired? Not sure what Barrik accomplished without the rolls. I think there are no more opponents to deal with, possibly. Unless something changes by my action.
 

Regarding the red text in the IC thread: I am using the stats for a plain Celestial Dog because that is what I see in the PFSRD when I look up Summon Monster 1. I don't see a Riding Dog, so I don't use it. FWIW, 3.5 also summoned a C. Dog, not a Riding Dog. HM, if you insist on using the Riding Dog stats, you are increasing the power of my summon ability beyond the norm. (Summon Nature's Ally also summons a Dog, not a Riding Dog.)

Just FYI, before you start saying I'm overpowered.
Oh, wait, you already did. :p

EDIT: And regarding Smite Evil, the Celestial Dog can Smite. It adds the CHA bonus (of 0, since it doesn't allow a negative for that) and gets a bonus of +1 damage/HD until the smite-target is dead, or the Celestial rests.

Now, regarding something else:
why a shark and not an elephant

One reason: teeth. ;)
 

Regarding the red text in the IC thread: I am using the stats for a plain Celestial Dog because that is what I see in the PFSRD when I look up Summon Monster 1. I don't see a Riding Dog, so I don't use it. FWIW, 3.5 also summoned a C. Dog, not a Riding Dog. HM, if you insist on using the Riding Dog stats, you are increasing the power of my summon ability beyond the norm. (Summon Nature's Ally also summons a Dog, not a Riding Dog.)

Please use the list I gave you a few posts up and riding dog should be in the monsters section of the PRD, let me know if it isn't.

Dragonwriter said:
Just FYI, before you start saying I'm overpowered.
Oh, wait, you already did. :p

Not you the SLAs as I said I think they should be on the low side of the totem pole. But don't seem that way if they are uncounterable/unstoppable.

Dragonwriter said:
EDIT: And regarding Smite Evil, the Celestial Dog can Smite. It adds the CHA bonus (of 0, since it doesn't allow a negative for that) and gets a bonus of +1 damage/HD until the smite-target is dead, or the Celestial rests.

This is what I have for the celestial template: CR increases by +1 only if the base creature has 5 or mor HD

Senses: gains darkvision 60'
Def Abilities: gains DR and energy resistance as noted on the table below; gains SR equal to new CR + 5;
Spec. Att: smite evil 1/day as swift action (adds CHA bonus to attack rols and damage bonus equal to HD against evil foes; smite persists until target is dead or the celestial creature rests)

Code:
[U]HD               Resistance*      DR[/U]
1-4                   5           ---
5-10                 10         5/evil
11+                  15        10/evil 
 
*acid, cold, and electricity

Dragonwriter said:
Now, regarding something else:


One reason: teeth. ;)

Ahhh gotcha :p

HM
 
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I guess I'm okay with the marching order. Though Barrik isn't quite such a bruiser as he appears.

It looks like I won't be able to take the minute necessary to summon my eidolon... But I still have several basic Summon SLAs left, at least.
 


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