Evilhalfling
Adventurer
At paragon with 2 ritualists it comes up all the freaken time.
last night
1. linked portal between the 2 cities pcs own property in.
- its a minor irritation that one of the portals is in someone else's house. They rent his (grandfathers) portal room, and by contract, use sending to announce when they want to use it.
2. multiple Sendings to taunt an old villain, after hearing rumors of his reappearance.
3. received a sending that they needed to return to the city.
4. sending/linked portal to that guys house.
5. speak with dead on a guard killed by assassins (after PC thief broke into the temple mortuary and stole his head.)
6. view history on uncommunicative captured NPC - Exposing a long held secret, rumored in the second session of the campaign.
7. object reading on a destroyed golem to see who killed it.
8. sending more taunting of villain from 2# (as he killed golem in #7)
no uses of phantom steed, comrades succor or travelers chant, although each of those gets used at least 1 in 3 sessions.
last night
1. linked portal between the 2 cities pcs own property in.
- its a minor irritation that one of the portals is in someone else's house. They rent his (grandfathers) portal room, and by contract, use sending to announce when they want to use it.
2. multiple Sendings to taunt an old villain, after hearing rumors of his reappearance.
3. received a sending that they needed to return to the city.
4. sending/linked portal to that guys house.
5. speak with dead on a guard killed by assassins (after PC thief broke into the temple mortuary and stole his head.)
6. view history on uncommunicative captured NPC - Exposing a long held secret, rumored in the second session of the campaign.
7. object reading on a destroyed golem to see who killed it.
8. sending more taunting of villain from 2# (as he killed golem in #7)
no uses of phantom steed, comrades succor or travelers chant, although each of those gets used at least 1 in 3 sessions.