D&D 5E WotC's Jeremy Crawford Talks D&D Alignment Changes

Jeremy Crawford has spoken about changes to the way alignment will be referred to in future D&D books. It starts with a reminder that no rule in D&D dictates your alignment.

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Data from D&D Beyond in June 2019

(Note that in the transcript below, the questions in quotes were his own words but presumably refer to questions he's seen asked previously).

Friendly reminder: no rule in D&D mandates your character's alignment, and no class is restricted to certain alignments. You determine your character's moral compass. I see discussions that refer to such rules, yet they don't exist in 5th edition D&D.

Your character's alignment in D&D doesn't prescribe their behavior. Alignment describes inclinations. It's a roleplaying tool, like flaws, bonds, and ideals. If any of those tools don't serve your group's bliss, don't use them. The game's system doesn't rely on those tools.

D&D has general rules and exceptions to those rules. For example, you choose whatever alignment you want for your character at creation (general rule). There are a few magic items and other transformative effects that might affect a character's alignment (exceptions).

Want a benevolent green dragon in your D&D campaign or a sweet werewolf candlemaker? Do it. The rule in the Monster Manual is that the DM determines a monster's alignment. The DM plays that monster. The DM decides who that monster is in play.

Regarding a D&D monster's alignment, here's the general rule from the Monster Manual: "The alignment specified in a monster's stat block is the default. Feel free to depart from it and change a monster's alignment to suit the needs of your campaign."

"What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!

"Why are player characters punished for changing their alignment?" There is no general system in 5th-edition D&D for changing your alignment and there are no punishments or rewards in the core rules for changing it. You can just change it. Older editions had such rules.

Even though the rules of 5th-edition D&D state that players and DMs determine alignment, the suggested alignments in our books have undeniably caused confusion. That's why future books will ditch such suggestions for player characters and reframe such things for the DM.

"What about the werewolf's curse of lycanthropy? It makes you evil like the werewolf." The DM determines the alignment of the werewolf. For example, the werewolf you face might be a sweetheart. The alignment in a stat block is a suggestion to the DM, nothing more.

"What about demons, devils, and angels in D&D? Their alignments can't change." They can change. The default story makes the mythological assumptions we expect, but the Monster Manual tells the DM to change any monster's alignment without hesitation to serve the campaign.

"You've reminded us that alignment is a suggestion. Does that mean you're not changing anything about D&D peoples after all?" We are working to remove racist tropes from D&D. Alignment is only one part of that work, and alignment will be treated differently in the future.

"Why are you telling us to ignore the alignment rules in D&D?" I'm not. I'm sharing what the alignment rules have been in the Player's Handbook & Monster Manual since 2014. We know that those rules are insufficient and have changes coming in future products.
 

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I think alignment should stay in the game. Not everyone will use it, of course, but it should be there for those who want it in their games and it's easier to axe it than add it.

Alignment is a useful tool in RPGs, imho of course. You do need to have some definitions of what it is and this is where the problems come in. I generally let the DM define what is what. I'm old... and I'm the DM :D I track alignment (for 45 years now) and it can change over time. I don't penalize that. People some times do things that aren't within their stated alignment. Too much of that and your alignment shifts. The players who need to worry are usually religious characters who may have to "tow the line" on behavior or get excommunicated. I haven't used Paladins in years btw. I have "Templars" whose alignment varies with their religion. Anyway, I try to judge actions, not intent or reason. I have spent quite a bit of time explaining the concept of "necessary evil" and the problems with "revenge" (no matter how justified it seems). Intent and reason are where most problems arise. Some people can always find an excuse reason for their behavior. And some people don't like to be "judged" (even in a game) for their behavior. They tend to be easier about it when they realize they had reasons for their action, their alignment isn't magically shifting (well, not without magic anyway), and usually realize they need to think through their actions. Or think more about their alignment choices. I've had some fairly interesting redemption arcs over the years (and falls as well).

Then of course there are the absolutes of alignment in (typical) D&D. Demons, Angels, etc. They are what they are, and I think in a game based on not science and nature, but on magic and the supernatural they make sense. Que everyone's good demon or fallen angel trope. Blue moons, hens teeth, really really rare and hugely unusual. That's fine for a story element btw, but pretty much one offs and rare, again imho, even around PCs who tend to experience all the really weird stuff in a fantasy world :)

And, of course, there's necromancy. Used to be evil (in D&D), then maybe / maybe not... still is in my game but that has to do with the fluff in my game world.
 

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I've always seen Gnolls as being vaguely related to dogs and other canines, far more so than to either of Trolls or Gnomes.
I suppose they are more related to dogs but they are not “other canines”. Hyenas are feliform, making them, civets, and mongooses closer in relation to cats.
 

I suppose they are more related to dogs but they are not “other canines”. Hyenas are feliform, making them, civets, and mongooses closer in relation to cats.

So what you're saying is that just because hyenas look a lot like dogs, it doesn't mean they are closely related to dogs or wolves? Hmm. Just like some people have been saying that while orcs may look like humans it doesn't mean they are closely related to people? :unsure:
 

So what you're saying is that just because hyenas look a lot like dogs, it doesn't mean they are closely related to dogs or wolves? Hmm. Just like some people have been saying that while orcs may look like humans it doesn't mean they are closely related to people? :unsure:
I suspect you believe that you have stumbled upon quite the insightful counterargument here but you really haven’t. So does this point come from desperation or a failure to grasp the difference between the two issues or maybe both?
 

I suspect you believe that you have stumbled upon quite the insightful counterargument here but you really haven’t. So does this point come from desperation or a failure to grasp the difference between the two issues or maybe both?

Or is it was just an attempt at humor. You know, humor? Ha Ha? Because some people take imaginary play time for adults way to seriously IMHO?

Never mind.
 


I guess the question is, do you really need the game to tell you that demons are evil?
Nope. But for people that haven't played the game for decades like I have, the game letting them know the difference between the evils of Demons, Devils and Yugoloths in a quick and easy manner is very helpful. As is the types of good., evil and neutral of the multitudes of more obscure monsters like Aboleths, Banderhobbs, Grimlocks, etc. I find alignment invaluable from the DM side of things. I don't have the time or inclination to create personalities and behaviors for every monster I run, and I don't really want to have to memorize the different reasons that a monster is CE, NE or whatever for all of the monsters that I use.
 

... I don't have the time or inclination to create personalities and behaviors for every monster I run, and I don't really want to have to memorize the different reasons that a monster is CE, NE or whatever for all of the monsters that I use.

Same here. I may create background/personality and so on if I think an NPC or monster is going to be important to the campaign.

But 95% or more of the them? LE or CE is enough and gives me a decent handle on general behavior, trustworthiness and so on. Same way that I don't want factions - because my factions aren't going to be the same factions as anyone else's game.
 

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