So here is the number crunching. I simply divided encounter XP at each level and risk threshold into adventuring day XP. At the bottom are means, modes and medians. And the correlation of medium to hard encounters, which is significant and tight meaning that they are good predictors of each other (from a game design point of view, it suggests that the table is coherent).
Level Easy Medium Hard Deadly
1 12.0 6.0 4.0 3.0
2 12.0 6.0 4.0 3.0
3 16.0 8.0 5.3 3.0
4 13.6 6.8 4.5 3.4
5 14.0 7.0 4.7 3.2
6 13.3 6.7 4.4 2.9
7 14.3 6.7 4.5 2.9
8 13.3 6.7 4.3 2.9
9 13.6 6.8 4.7 3.1
10 15.0 7.5 4.7 3.2
11 13.1 6.6 4.4 2.9
12 11.5 5.8 3.8 2.6
13 12.3 6.1 4.0 2.6
14 12.0 6.0 3.9 2.6
15 12.9 6.4 4.2 2.8
16 12.5 6.3 4.2 2.8
17 12.5 6.4 4.2 2.8
18 12.9 6.4 4.3 2.8
19 12.5 6.1 4.1 2.8
20 14.3 7.0 4.7 3.1
The table formatting here might make it difficult to read. The minimum value in the Medium column is 5.8 and the Maximum value is 8.0. The minimum value in the Hard column is 3.8 and the maximum value is 5.3. The average for Medium is 6.6 and the average for Hard is 4.4.
Oh, I understand now--I misunderstood the derivation of your table. You're already measuring from the midpoint of the Medium band, not from the threshold, so you don't need to double-correct. I stand corrected, no pun intended.
Actually, vonklaude, I did some further spot-checking of your math and now I think I have to retract my agreement here. I think my initial understanding of your method was correct and you
are high-balling the numbers. Take first level:
The typical (median) Medium encounter will be worth (50 + 74)/2 = 62 XP. Since the adventuring day budget is 300 XP, that means you can fit 300/62 = 4.83 Medium encounters in the adventuring day budget. Or you can fit 300/((75 + 99)/2) = 3.49 Hard encounters in the budget. The easiest possible Medium encounter is however 50 XP, and you could fit in 6 of those before running out of budget--and 6 encounters is what your table reports. In this case your table is clearly measuring from the thresholds, not the medians, and is therefore highballing the actual number of typical encounters that you can fit.
Likewise at third level, your table reports 8.0 Medium encounters, corresponding to the easiest-possible Medium encounter, but the median Medium encounter will have 187 XP, and you can only fit in 6.4 of those in the typical adventuring day. You could fit 3.84 median Hard encounters.
I'm a bit confused because I spot-checked a couple of your numbers previously and they came up in the right ballpark; but now I think I actually misread the columns when I was spot-checking. (I think what happened is that I computed the medians for 3rd level, came up with 6.8, looked at your table and accidentally read the 4th level column, which reads 6.4, and confused myself into thinking I'd seen the same number in both places and that you were using the median method after all.)
Sorry for the churn here, but my point is: the correct way to read your chart is as a bunch of thesholds, since that's what it's derived from. If you want to know the approximate range for medium/hard encounters, start at the Medium number, and read up to but not including the Deadly number. If we take the average across levels as meaningful, that means that since you got:
mean: 13.2 6.6 4.4 2.9
we can crudely infer that 2.9 encounters per day or more means they are either Deadly or over budget; 3.0 through 4.4 encounters per day means they are Hard (or over budget); 4.5 through 6.6 encounters per day means they are Medium; 6.7 through 13.2 encounters per day means they are Easy; and more than 13.3 means they are not even easy.