incognito said:
PS Magic Vestments is a L3 cleric spell which give +1 Enhcancement Bonus to armor, per 3 caster levels. At L15, that's +5. It lasts 1 hour/level. Since I states I was not being cheaty, I did not have the casting cleric in question use a "Bead of Karma" form the "Necklace of Prayer Beads" to increase the caster level by 4, which would allow a L11 clercic to grant this +5 bonus. [/B]
Thanks, It was what I thought it was (for some reason I got the impression that you were saying this was a permanent effect, which is totally my fault for misunderstanding). We have never used it though.
I do see where your arguement is going but I still don't agree, I am quite sure that there are some PrC's that are not very well designed and as I have stated can't make a blanket statement as I have not seen every PrC but I still don't believe the PrC's are the problem. Yes the Dwarven Defender (the example being thrown around) does allow for some specialization and does cover some standard fighter weakpoints but the trade offs are so bad I see it as a bad thing. To give up 7 feats is not a small thing, that is a huge major thing, not to mention that you have to take some feats of questionable worth also. And I think that the fact that the DD has to hold his ground is such a horrible trade off that it severly weakens the character to the point I would call it a nearly useless skill. I do not care where you are or in what situation you are in being stuck in one place is bad, you give up all tactical advantage unless you are guarding a bridge or doorway. I mean you can't gloss over just how bad it is to be stuck in one place. In 25 years of gaming I have never been in any kind of D&D (Or any other game) fight ever where the players didn't have to move around. You are stuck in one position, you are hoping that the fight comes to you, what if it doesn't, what if one of the other characters gets in trouble and you need to go help them, what if you are fighting multiple opponents and the Party gets overun, what if your fighting a reoccuring opponent and he knows better to attack you once you get into the defensive stance? I could think of a hundred different situations where being stuck in one place would be a debilitating disadvantage but the only time I can thing of when the Defensive Stance would be good is guarding a doorway or a bridge against a direct attack. Dwarven Defenders are so specialized that they are very limiting, that is the trade off, I don't care if your in a field or in a Dungeon being rooted in one spot is a severe disadvantage, at what the Dwarven Defender does best he is awsome but how often does defending a doorway or a bridge come up, most parties are attacking things not defending forts.
I understand at what you are getting at with the fighter/DD vs the Fighter/Barbarian, but I don't think that that applies, there is always give and take in multiclassing, the only way to truely say that the DD is overpowerful is to compare it to single classes. Is a fighter/DD better than a 20th level Barbarian? How about a 20th level Ranger? We already know you give up way too many feats than a 20th level fighter and I don't think the trade off is that good (see above paragraph on how useless standing with your feet nailed to the ground is). Spot is a good skill but I would not actually count it as making any class more powerful, there are alot of ways to get it and most classes don't give enough skill points for it to be that big a deal when balancing classes out.
There are alot of ways to make killer characters and a million ways to overbalance the game, and every single one of them is the fault of the player making that character, the PrC's are not overbalancing (in general, I'm sure there are some bad ones out there). A player who wants to make a overbalanced character can do it with anything given, he doesn't need a PrC to stretch the rules he can do it with all sorts of different classes. I have yet to see a Prestege Class that offers anything that automatically gives a character overbalanced power, I am sure they exist but I have yet to see one. Specialization is not overbalancing, it is just getting better in a smaller area, It doesn't make you good at everything, just real good in one small area (like defending places, or shooting arrows).
I will agree 100% that making a character at high levels almost always ends up being min/maxed out. Who is going to take any skills or feats (or spells) that will help them at low levels when they never will play at low levels. Even people who truely don't mean to make these type of characters will make a better high level character than one they had raised level by level in gameplay, it just happens, nobody makes a first level character, then adds the points for second level...etc... they make a high level character and buy things in mass, They figure out what feats to make to do exactly what they want and balance their skill scores out to what is necessary at high levels. Who in there right mind would take a low level spell that is effectively useless when making a 10th level wizard, but if they made a first level wizard they might snatch it up because it would be a good spell at lower levels. That is one reason I tend not to like starting a campaign at higher levels.