Geron Raveneye
Explorer
It's funny...this discussion reminds me of some other threads, like about bards, where one phenomenon always struck me as a bit odd...namely that in most discussions about the biggest and most popular roleplaying game, 80% of what seems to be important to people is directly linked to how a class behaves in combat. Which is VERY funny considering that the biggest concern in character development (and linked to the rumors about how classes will be sorted in 4E) is the total flexibility and customization of any character available.
I keep wondering why people want their character development to be ultimately flexible if they are only judged by how they do in combat? Maybe it's just me, but I haven't found anybody wondering how to balance the battle tanks better in light of solving complex riddles, deciphering ancient and magical writings, warning about some weird ability of a monster, quoting the legends that tell about that bad-ass magical sword they found, or mixing up some alchemical potion on the fly to counter something nasty. A wizard who considers himself a "commoner with a knife" after he fired off his last spell is really underplaying the rest of his abilities. Apart from the fact that the cry to have every class participate equally in melee will most likely lead to exactly that...a bunch of melee classes (and monsters) that focus even more on the one of a dozen possible scenarios in any RPG: combat.
I keep wondering why people want their character development to be ultimately flexible if they are only judged by how they do in combat? Maybe it's just me, but I haven't found anybody wondering how to balance the battle tanks better in light of solving complex riddles, deciphering ancient and magical writings, warning about some weird ability of a monster, quoting the legends that tell about that bad-ass magical sword they found, or mixing up some alchemical potion on the fly to counter something nasty. A wizard who considers himself a "commoner with a knife" after he fired off his last spell is really underplaying the rest of his abilities. Apart from the fact that the cry to have every class participate equally in melee will most likely lead to exactly that...a bunch of melee classes (and monsters) that focus even more on the one of a dozen possible scenarios in any RPG: combat.
). About the wizard not being exhausted or anything...that's a matter of interpretation. I view his maximum amount of spells per day as the amount that he can store and release without suffering any undue exhaustion, so it doesn't have to be represented by a rules mechanic. If I had to come up with something like that, I'd simply have every additional spell he wants to store cause subdual damage equal to spell level, to represent the spell straining the mind of the wizard, until it is discharged. The "Once per day" limit was, as far as I see it, changed to "after 8 hours of sleep/rest/meditation"...which might still sound a tad too inflexible, but on the other hand, a lot of magical traditions add a few hours worth of mental purification and cleansing to any magical ritual, too.