Whizbang Dustyboots
Gnometown Hero
Or lift the PC races from Seas of Vodari, although that setting is more upbeat than yours seems to be.
+1Sounds fun. I'd be game to try with a DM I trust.
Yeah, while I'm good with something like, "You're from a place where there's only humans, and you just discovered these other peoples," (although there's some colonialist & orientalist tropes close to that which would be tricky to navigate around, but it could be done), "Those people over there are too strange for comprehension," has some very uncomfortable racial overtones. (I'm sure that wasn't your intent.)No. Because of this.
Basically this yeah.I think I would have to tweak the basis for the campaign if I were to run it or play in it.
For one thing, as stated, the smartest thing a dragon could do would be to get a bunch of spellcasters together and just have them cast spells all day long. Their evil plan would be to create Hogwarts, which is probably not what you're going for here.
From a mechanical side, I would treat it like getting rolling two zeroes on a wild magic check, rather than "well, someone just cast prestidigitation, so a giant rat popped into existence."
Additionally, I think a lot of players would chafe at the human-only setting.
Having a robust potion/item creation system based around collecting parts of magical beasts would make the game 5x more palatable for me.This talk is great, it's giving me further ideas. Thinking possibly of having spell thieves, who kill magic creatures to use their spell/magic energy to power spells or items and get around creating more monstrosities.
Potions (or other magic items) could be really nasty things - made from the blood or entrails of magical creatures (or maybe a bone in the case of a magic weapon) with weird or possibly detrimental effects.
What would be your "curated list" for races, especially considering it would be an island-hopping campaign?