I prefer the Unearthed Arcana version where half your AC bonus (round down) is shift to DR. (So studded leather goes from AC +3 to AC +2, DR 1/- and full plate goes from AC +8 to AC +4, DR 4/-)
No, it's just that the game designers chose to stick with the old AD&D combat system, for the most part (IMO). See my previous post re: called shots (such as in A Game of Thrones OGL, by Guardians of Order). Equally, the AP system from Conan OGL, by Mongoose Publishing, serves that purpose. D&D doesn't have the (IMO) required kinds of balancing factors built in, for obvious reasons.Stalker0 said:The reason why Dnd doesn't use Armor as DR? Because that would take away certain options from the game.
Not at all, I would say (at least not every time). By all means though, support your claim with some kind of evidence - it might help somewhat.In real life, if you have full plate and a greatsword versus a guy in leather and dagger, the guy in leather is toast. Even if the leather guy is significantly more skilled it doesn't matter.
and it is now more significant (low- or no-armor classes are more distinct as a result)
monboesen said:This assumption only holds true at low levels. Even DR 8/- from a full plate has little effect if you are fighting giants, huge dragons and so on. These types of monsters do so much damage on each attack that even subtrating 8 points is less protection than increasing your AC by 8 (and thereby reducing their chance of hitting about 40 %).
In fact they might just power attack by those 8 points of AC that you no longer gain from your armor and if they use two handed weapons they will be much better off than in the standard system. The same goes for higher level fighter types with two handed weapons.
I like Iron Heroes solution to this problem.