Classes in 4E have one (primary) role. (Of course most classes also have one or two secondary roles that depend on your build.)
Classes in WoW (AFAIK) have multiple roles they can fill, depending on how you build them.
Whatever build you pick, that's what you do. That's all you do. You heal? That's all you do. You tank? That's all you do.
There is no "Secondary role".
It also as many elements that are very 'computerish'. In particular the rulebook reads like it was written by someone who just finished a class in object oriented programming.
Divine Tiger's Potent Sublime Beef Panang Iron Chef Attack 5I think it reads like it was written by someone who just finished a class in Thai Cooking, myself.
I can kind of see it. I've done some recreational programming in an object oriented language. For each item I had to program in the text adventure I was making, there was a sort of stat block. And the sum total of the program, when it was written out in code, was essentially a long list of stat blocks. These stat blocks were heavily laden with key words and references that referred you to other stat blocks.You might want to explain this. It's a bit out there, and frankly, is not intuitive. I for one, do not have an idea of what would make you feel like 4e was "written by someone who just finished a class in object oriented programming". Can you give more description?
I think it reads like it was written by someone who just finished a class in Thai Cooking, myself.
FFT refers to Final Fantasy Tactics and it plays distinctly differently from regular Final Fantasy games.
What? There aren't any level prerequisites on gear in 4e.Having magic tied more closely to level (i.e. low level people can't use magic from a higher tier).
Giving a DM-controlled monster a penalty to hit is like using high-threat maneuvers (which would be what in D&D?) over and over so that other characters' actions don't top your threat level on a programmed monster's threat table?WoW agro is simulated with the whole marking system.
Well, for one thing the people saying it seem to not have much knowledge about one or both games.I don't see why some people get all defensive over this particular question and pounce whenever someone posts that they find that 4E feels like WoW to them.
Well, for one thing the people saying it seem to not have much knowledge about one or both games.
D&D has always sort of had cooldowns - Vancian magic.
The mechanism for WoW cooldowns is rather different from D&D encounter powers though. Cooldown times vary greatly, from 6 seconds to days, and there is no need to avoid combat for a time period, the cds regenerate no matter what you are doing. For instance a WoW power with a 5 min cd could potentially be used twice in a boss fight.
I definitely don't see encounter powers as a WoW-ism. WoW has no concept of the encounter.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.