It's as if people don't get what "is just like" means. or pretend they don't so they can argue about it.It's as if people don't get what "feels like" means. Or pretend they don't so they can argue about it.
It's as if people don't get what "is just like" means. or pretend they don't so they can argue about it.It's as if people don't get what "feels like" means. Or pretend they don't so they can argue about it.
Yes, you are certainly correct. My bad there. It's been too many months since we last played 4E and my memory of the treasure parceling guidelines turned out to be fuzzier than I would have liked.What? There aren't any level prerequisites on gear in 4e.
I didn't say it was an identical system, but the mechanic attempts to achieve the same thing, i.e. draw off attacks to one person. Also, I don't think this is necessarily a bad mechanic for the game. I remember playing 1E games in the past (the much distant past now) and getting very annoyed with the DM deciding that all monsters would always attack the lower AC wizard and ignore all of the other players. At least with 4E marking it gives the players a bit more control over the battlefield.Giving a DM-controlled monster a penalty to hit is like using high-threat maneuvers (which would be what in D&D?) over and over so that other characters' actions don't top your threat level on a programmed monster's threat table?
It's as if people don't get what "is just like" means. or pretend they don't so they can argue about it.
I have had it said at my game table, no less. I wrote the OP after someone said it in a chatroom I was in. Are you calling me a liar?I don't see many people here claiming anything is "just like" WoW except the ones on the "4E is nothing like WoW" side putting words into others' mouths, because they are badly in need of a convenient strawman.
I'm not an expert on WoW, but having played a decent amount of Guild Wars in my time, I can say that it feels very similar. You have your powers you can spam more or less all the time, your powers that you can pull off periodically in the fight, and powers that you can only pull off once in a fight, all achieved via cooldowns. Obviously 4e scales it slightly differently (and for all I know, WoW might too), but it still seems very comparable to me.
I don't see many people here claiming anything is "just like" WoW except the ones on the "4E is nothing like WoW" side putting words into others' mouths, because they are badly in need of a convenient strawman.
What I think is interesting though is that, at the time of this posting, 22% of the voters have played WoW, and think 4e is like WoW.
I have had it said at my game table, no less. I wrote the OP after someone said it in a chatroom I was in. Are you calling me a liar?
Question is really, how many of those 22% have actually played 4e? >< Considering some of the posts in this thread, I am starting to wonder.


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.