Although I'm enjoying this game a great deal, I do wonder how many folks are appreciating the philosophical horror, the Kafkaesque Hell, that forms the game's central conceit.
Mankrik (
http://www.thottbot.com/?q=212), an NPC in the Barrens, provides a good example.
This poor fellow's wife has died in battle, but he doesn't know that. Alone in a cruel world, he desperately asks you to find out, to attain closure for him.
And you do. You explore, and discover his wife's badly beaten body. And, sadly, you return to tell him, and he accepts the news with a heavy heart.
*And then promptly forgets*. And asks the next adventurer to find news of his wife's body.
He is doomed to eternal torment, because he can never know the answer to his question longer than it takes the next adventurer to come and talk with him. He is trapped in eternal uncertainty and anguish.
And why does he suffer? *For our amusement*.
That's the point to the game: to experience a Hell that only a German existentialist could imagine.