X4: Master of the Desert Nomads - IC

"Fair enough," says Aram. "Although there seems to be something strange here, it really isn't within the scope of our mission to figure out what that is. My only concern is leaving a possible enemy behind us."
 

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Bevin

"Still, says Bevin, "Achieving a good success in our primary mission will doubtless weaken our enemy and lessen his resolve to continue the battle elsewhere, and it may well free-up some additional friendly forces to assist us in a later battle."
 

"Don't worry Aram, if they try anything I'm sure it will be soon, and Razor has his eyes on them. We shall keep our eyes ahead of us and on the enemies before us. Come, let's continue along and catch up to that caravan" Rajah says
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

"Sound advice, friend Rajah! Let's do just that."
 

"Yes, let's continue on our way, If those men decide to become a bother, they will be dealt with in our usual fashion. Efficiently." Nargon smiles as they continue on, wishing Razor good luck.
 



The party gets the raft underway upriver again, with Razor left behind to invisibly sneak into the tent.

After a few hours you begin to worry that Razor may have been caught. He rejoins you finally, and gives his report.

"The men are deserters" the little monster explains. "They think the army will lose in the desert. They have looted some jewelry from the local village. But now they are worried because they're running out of food, and they don't know what to do."

The party decides to continue on with its own mission, and the rest of the second day of the trip proves uneventful. In the evening, watches are set as before.

Day 3

In the morning, the party sets out again upriver.

Around noon as the raft is being poled through a particularly slow section of the river, it quivers and shakes as if grounded on a sandbar, and then stops moving.

Using the poles, the party attempts to get the raft moving again, and Rajah orders his troll skeleton to get off and help push the raft.

Three giant shapes rise up out of the shallows. They are giant crabs with shells some 8' in diameter across! You draw your weapons but just as the crabs attempt to grab the troll skeleton the raft gets loose again and starts moving. The troll skeleton is scratched up a bit but wiggles its way out of the snapping claws and climbs back onto the raft at Rajah's order. Working quickly with the poles you manage to escape the crabs' hunting ground. Rajah repairs his pet.

The rest of the day proves uneventful. In the evening, watches are set as before.

Day 4

In the morning, the party sets out again upriver.

It seems like it could be an uneventful day, until you notice something in the late afternoon.

The river here is broad with reed-filled shallows, the reeds
growing up to 6’ high. As your raft rounds a bend, you can see
smoke rising at many points along both banks of the river. A line
of reeds and thick palms prevents you from seeing any signs of a
camp.
 

Aram frowns at the sight of the smoke rising ahead. "Can you send Razor to look ahead before we come into view of those fires?"
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

ooc: Does Girgal hear anything or can he identify the plants (fearing poison or a plant creature)?
nature+11
listen+17
 

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