X4: Master of the Desert Nomads - IC

The man in the cave doesn't seem to notice Girgal.

Girgal doesn't detect any magic on the the statues.

Aram looks up at the huge statues. They each look similar - an old man with hands folded in front of him, the gray stone now worn and weathered - but each face does have distinct individual features.
 

log in or register to remove this ad

"Ho, friends!" calls Aram from the bowl where he is examining the statues. "What have you found? These statues appear to be just that...much weathered stone."
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Still silently concentrating, Girgal looks towards the man in the cave. Even if the statues have no magic aura, perhaps he can discern working magic from the man.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin is content to wait quietly where he is until more aspects of the present situation resolve into clearer focus. (ie, He just ain't sure what to do yet!)
 

“Insults! DO NOT provoke our wrath, desert mortal!” a statue declares.

There is a loud noise - a tremendous, echoing BOOM from the statues!

"Go now and do not return!"

[sblock=WD]There is a faint magic within the cave.[/sblock]

[sblock=Leif]The man in the cave pulled on a rope, causing rocks to fall simultaneously onto each of the four drums in the cave, which was the source of the noise.[/sblock]
 


Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin goes close to Aram, tells him to bend down, and then Bevin whispers, "Don't look now, but the guy in the cave caused the noise."
 
Last edited:

"Hmmm, really?" The dervish scratches at the scruff on his chin as he considers. "Well then, let's go talk to the man in the cave." With that said, Aram moves quickly to climb up into the entrance to the cave to see who or what this man is.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin quickly trails close behind Aram, thankful to have the Dervish to lead the way.
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Girgal stays for now at his chosen position.

[sblock=ooc]
Hide+11, move silently +9

used Spells: -

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+13, Move Silently+9
[/sblock]
 

Remove ads

Top