Why would all of this not have applied to 3e and 4e then as well? I mean, LotR is 15 years old now, as are the Harry Potter movies. Even the explosive growth of the Marvel movies was in the 2000's.
All of these factors equally apply to 3.5 and to 4e, yet, neither of those editions lasted as well as 5e has done. Remember, by 3 plus a bit years into every WotC edition, sales had dropped to the point where a new edition was on the horizon. None of the editions was coming anywhere near close to the success of 5e.
I would argue that point. 3E was a ZILLION books, written specifically to reward game mastery, right at 2000, when geek stuff was still geek-only. And 4E did bring new players in, but not enough to counter the controversy surrounding how it was designed. It was polarizing instead of inclusive.
And, as far as the other influences, it's a big leap between 'watching a movie' and 'buying that nerdy game and inviting your close friends to sit around the table making funny voices'. It takes a while for culture to change, and IMO it took pervasive streaming, Twitch, Critical Role, and the proliferation of enviably hot and talented cosplayers in media to bring it over the edge.
I mean, the one thing I notice most In gaming stores and my group is the proliferation of *normal* people. Ones with good hygiene, fashionable clothing, long-term relationships, the whole deal. That's a big shift compared to what I grew up with.
Is the slow release schedule the only factor? No, of course not. But, it is a pretty big shift from what was done in the past and it appears to be working extremely well.
Yeah, totally agree, I wouldn't call it the only factor by any stretch.
What I would call it is one of the main reasons they didn't shoot themselves in the foot and allowed it to
still grow over time. Shipping as much as 3.5 would have been a short-term money grab extorting the most rabid parts of the fan base, and created a huge barrier to entry for casual players.
In the early 2000's, when friends came over and saw the massive stack of rulebooks and splats I'd accumulated to keep up with 3E power creep, and I invited them to try it, they'd look at me with a sad 'bless your heart' expression on their face. Now, it's *one* relatively slim book. That's a much, much easier sell.
Then again, to be fair, this release schedule does suit me very, very well. I'm not a book collector anymore. Haven't been for many years. I didn't buy about 99% of the material for 3e, 3.5 and 4e. I bought maybe one book per year. Maybe.
So, really, this is tailored specifically for me, which makes me pretty darn happy. I can understand why those who want more books might be a bit peeved though. In any case, it's very hard to argue with success.
It is kind of a 'back to form' for us old 1E players. I remember having the PHB, and a few lead figures I'd painted for my characters, and that was *it*, for the longest time. When I started to DM I got the other two books and 2-3 modules, but you know how slim those were back in the day. The one dude I know who had bought other stuff - Deities and Demigods, Fiend Folio, Rogues Gallery, official character sheets, etc. - was pretty hard-core.