D&D 5E Xanathar's Guide errata coming


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Blue

Ravenous Bugblatter Beast of Traal
But my commentary was aimed at the quote you did of me?
I called Stilvan out. You defended them. I explained why I did it. You thought I was responding to you, calling you a hypocrit. I explained I wasn't, it was at the other poster who acted that way. You replied above. I replied right here.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
I called Stilvan out. You defended them. I explained why I did it. You thought I was responding to you, calling you a hypocrit. I explained I wasn't, it was at the other poster who acted that way. You replied above. I replied right here.

I was talking about this:
But personally, errata happens in rules, and I think you're really making a mountain out of a molehill pretending that this is some horrible thing that is happening instead of a normal occurrence for any maintained RPG system. No one likes errors, but it's inhuman to expect that there will be none.
 

Blue

Ravenous Bugblatter Beast of Traal
I was talking about this:
If you click back on the "Blue said:" and "MoonSong said:", you were responding to something I said to Stilvan.

Now that you clarified what you are actually talking about, I never claimed your feelings wern't real and made up for an agenda. They are your feelings.

I do think that it's not as big a deal as you are claiming. hence the "making a mountain out of a molehill" - a common idiom.

There has already been errata, including errata of this nature, for existing books. Errata is a natural process of a living game, as opposed to one abandoned by it's publishers. Every version of D&D under WotC has had errata, as well as most other popular RPGs out there. It doesn't destroy your book that they have a correction any more than a cut healing destroys your entire skin.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Now that you clarified what you are actually talking about, I never claimed your feelings wern't real and made up for an agenda. They are your feelings.

I do think that it's not as big a deal as you are claiming. hence the "making a mountain out of a molehill" - a common idiom.

You said "pretending that this is some horrible thing that is happening". If I'm pretending, I'm intentionally doing things. If you say I'm pretending how can my feelings be real?
 

Blue

Ravenous Bugblatter Beast of Traal
You said "pretending that this is some horrible thing that is happening". If I'm pretending, I'm intentionally doing things. If you say I'm pretending how can my feelings be real?
You're right, that was hyperbole on my part. My apologies.
 


I wouldn't go that far. Remember that D&D was in a very bad way after TSR's collapse. There are times when a strategy geared for short-term success is the right one... like when you're trying to salvage a failed business and you need to rebuild market share and customer base. Considering where D&D was when Dancey came in, and where it was when he left, I don't think it's fair to say he had a bad strategy.

I think it is. "A new edition every 5 or 6 years" completely failed to bring in the promised revenue. To the extent 3rd edition was successful, it was in spite of Dancey's planned obsolescence and the tidal wave of splats that completely broke the game (even more so, any way), not because of it. In fact, I think Paizo proved well enough that a sustainable business model could easily have been built around 3rd edition's core rules, clunky as they were.

What exact business principle are you referencing when you mention"running sustainable profits instead of trading long-term viability for short-term gain."?

Maintaining brand health by developing a reputation for quality and meeting customer needs.

To be clear long-term gains are the goal, no one is disputed that as this is common sense but repeat business is the goal of a business and how businesses grow.

Up through the 1990s, Detroit designed and planned for their cars to get repaired frequently, and to need to be replaced at about 70,000 miles. This is why Toyota sells more cars than General Motors now.

Generally speaking, people do not like replacing non-perishable goods. They buy them because they have to. Everything eventually breaks down, wears out, or goes out of date. If you can get a reputation for needing replacement less often in home appliances, cars, power tools, computer equipment, etc, you will crush your competitors.

RPG rulebooks are non-perishable. They aren't consumed via use. People do not want to replace them. What makes RPGs fun for most people isn't learning an all-new set of dice rolls to swing a sword, it's going on imaginary adventures with your friends. The "standard" approach is to release a badly designed product, run it into the ground with rules splats, and solve everyone's problem of being stuck with a crappy, broken rule set by releasing a fresh, clean new one...that you intend to eventually break. In other words, the business model revolves around making your customers unhappy, eventually ruining their experience, and offering to save them with an expensive reboot.

What this does in the long run is degrade your brand appeal. I'd rather go with somebody who doesn't make me rebuy the core rules just to un-break things, and so would most people. People who like learning rules just because they love nerding out over new mechanics are a tiny niche, so the fact that some teeny-tiny company can keep a few thousand niche users happy via frequent rules reboots isn't really relevant. There are all kinds of strange, niche markets out there.

IIRC, a lot of people were pretty angry about 3.5 making their 3rd edition books obsolete, and they were even angrier that 4e was making their 3.5 books irrelevant (and this was before finding out just how different 4e really was).

Prior to 5E D&D 3E was the highest selling edition.

IIRC, that honor goes to BECMI.
 

Stilvan

Explorer
I'd be interested to see a deeper analysis of 3.5e vs 5e. Many third-party companies sprang up and thrived in the early 2000s during 3E and later 3.5E. A bunch of those companies are still here and in many cases are making 5e content - but it doesn't seem to be at the same level of output.

Business realities aside it would be nice to have the same level of support for 5E that Paizo is giving to 2E.
 
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