Thanee said:
Uhm... let's see... how about Grapple? Stealth?
Stealth is tough for a psion to achieve, since he doesn't get real invisibility and doesn't have the stealth skills to make it work. Even with Camouflage he's going to be pretty obvious on the field of combat.
Negating the display just makes him not stand out like a sore thumb. As I noted in a prior post, he's still obviously manifesting or there'd be no AoO.
Grappling it's a small advantage. Verbal-only spells can be cast in a grapple and there's quite a few of those, even without taking Still Spell. Manifesting, like casting, in a grapple requires a concentration check.
Just like I said before, it's mostly useful in a silence field. yay.
It's weaker than the hypothetical four feats, but much stronger than nothing!
Yes, it's nice, but clearly not worth four feats as you've been saying.
I'd still pick the Energy Missile and do lightning or sonic damage instead.
The sonic effect does 2.5 points per die. At 10th level it's 25 points.
Melf's at the same level does 15 with no save and no SR check, albeit spread over a number of rounds. Of course, spreading it out over rounds is useful as it forces concentration checks among casters/manifesters.
I think Energy Missile is a strong 2nd level power, but not necessarily stronger than a lot of 2nd level arcane spells. Invisibility, for example, or Melf's is comparable in power if not more powerful.
In fact, yes. DC is relevant on every single manifestation. Globe of Invulnerability maybe in 1% of those (if numbers are that high even).
Except on those powers/spells that don't have Power/Spell Resistance. Like Melf's. Globe of Invulnerability would stop darn near 100% of the effects we're talking about.
Nice list, now make the other? And no I won't do that, I'm not crazy enough to write down the hundreds of abilities you would get access to this way...
How about one? Just one? I mean the whole "medusa" thing doesn't fly with me. I've already shown how a low-level arcanist can defeat it. Keep in mind the DCs of the effect will be low, since a Psion tends to have CHA as a dump stat.
This is what I've been talking about when I'm referring to an opportunity cost to get the feat. The Psion needs 1- a Wis 13+, 2- an Int 14+ (to be able to manifest metamorphasis), 3- a Cha 14+ (to make the save DC worthwhile), 4- a feat to know metamorphasis and 5- a feat to know metamorphasis transfer.
This is why comparing the ability in a hypothetical vacuum doesn't give a complete picture. We ignore everything the character has to give up to gain this admittedly strong ability.
Uhm... what are we comparing again?
I just stated Astral Construct, because the psion could get that (instead of MT, which would be pretty dumb, really, as MT is like 10 times as powerful), if he wanted, but the comparison is not with AC.
We're comparing a psion with Metamorphic Transfer and Astral Construct vs a wizard with Summon Monster and Summon Monster. Both AC and SM take 1 round.
Just to remember, it grants access and extremely cheap usage of effects resembling spells (some of higher level). The DC of those even scales infinitely (without augmentation!). And that's just one of many options.
DC = 10+ Cha mod + 1/2 caster level. At best we're looking at around a DC 27 at 20th level. Assuming base CHA 18 and a cloak of charisma +6. Except the cloak won't work while metamorphed, so we're back to DC 24. Not many psions will have a CHA 18.
The reason why I stated this was, that WotC errataed this 6th level spell, but not the 6th level Summon Monster spell. For a reason.
I'd be interested in seeing the spell to help determine why it would be so 'overpowering.' As I mentioned before, I suspect either the duration or the casting time wasn't the same as Summon Monster.