D&D (2024) YOU are in charge of the next PHB! What do you change?


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Spell points core. Leave wizards Vancian if need be (and go back to real Vancian) but get rid of spell slots for everyone else. They are clunky and dumb. Ideally, with different recovery mechanics for different classes or categories (divine/nature/charisma/arcane).

Streamline the resource attrition and make it plain as day. Come out and state, clearly, that the system is designed for more than one combat per day, and that a longer rest schedule should be the default in those games. Don't bury it in an optional rule, and don't be vague about resource expenditure and encounters. A social encounter that costs no resources is a trivial encounter and could be considered such when looking at daily budget.

Move from natural language back to clear language - and stop most of the rules interaction confusions before they start. State, specifically that blackness is not darkness or weapons may not be drawn as part of casting a spell if that is the intent - don't leave that many pieces to the hermeneutic interpretations of players and DMs.

More nonmagical options for those that want such, and make them feel good to play. If that means coming out and stating, plainly, that levels 15+ are epic and unbalanced, fine. State it so we can know that it is so.

Cut out sorcerers and replace with psionicists.
 

Spell points core. Leave wizards Vancian if need be (and go back to real Vancian) but get rid of spell slots for everyone else. They are clunky and dumb. Ideally, with different recovery mechanics for different classes or categories (divine/nature/charisma/arcane).

Streamline the resource attrition and make it plain as day. Come out and state, clearly, that the system is designed for more than one combat per day, and that a longer rest schedule should be the default in those games. Don't bury it in an optional rule, and don't be vague about resource expenditure and encounters. A social encounter that costs no resources is a trivial encounter and could be considered such when looking at daily budget.

Move from natural language back to clear language - and stop most of the rules interaction confusions before they start. State, specifically that blackness is not darkness or weapons may not be drawn as part of casting a spell if that is the intent - don't leave that many pieces to the hermeneutic interpretations of players and DMs.

More nonmagical options for those that want such, and make them feel good to play. If that means coming out and stating, plainly, that levels 15+ are epic and unbalanced, fine. State it so we can know that it is so.

Cut out sorcerers and replace with psionicists.
I sort of kinda agree with you. I would like to see different magic systems for the major classes. And I would like to see them very different imho. I love vancian magic for wizards where each spell is crafted daily, but not so much for other classes. I like a wizard class where they need great knowledge about how magic and the world world works to function properly. Not so much for the other classes. Clerics get what their deities decide they get. Sorcerers do what come naturally. Etc.
 

I sort of kinda agree with you. I would like to see different magic systems for the major classes. And I would like to see them very different imho. I love vancian magic for wizards where each spell is crafted daily, but not so much for other classes. I like a wizard class where they need great knowledge about how magic and the world world works to function properly. Not so much for the other classes. Clerics get what their deities decide they get. Sorcerers do what come naturally. Etc.
A nice way to integrate classes with negative mechanics (if necessary, and I still think this is possibly not a good idea) is to tie it into recharge - Paladin acting counter to their oath? No divine points restored. Cleric irritating their god? Two more divine points per spell cost.

I think I'd probably also go back to pre-3e multiclassing for casters: Non-overlapping magisteria.
 

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