Do we really need another "Wizards rule, fighters drool" thread? Can't people just play the classes they enjoy and not give a furry rat's derriere about perceived issues with balance? Because by quite a bit people choose to play fighters over other classes, from a "What people actually want to play" fighter is doing just fine.
If in your personal campaign fighters aren't working, so what? They work for others. They work in every game I've played over the past 9 years. You still have a plenty of options if they don't happen to work for you. We are never going back to a 4E style game, they are never going to implement the type of play some people are yearning for. That sucks if you happen to be a fan of 4E but the reality is that there is no way WOTC is going to kill the golden goose to go back to a style of game that had significantly less success.
I like playing fighters, they're one of my favorite classes. I also like to play other classes. One of the biggest advantages of 5E (and non-4E versions of D&D) is that the classes feel different in play. The structure of abilities, the types of resources you have to track, the variety of options (official or improvised) is part of the appeal. If that can lead to imbalance based on how the campaign is played, so be it. I'm still having fun.
If in your personal campaign fighters aren't working, so what? They work for others. They work in every game I've played over the past 9 years. You still have a plenty of options if they don't happen to work for you. We are never going back to a 4E style game, they are never going to implement the type of play some people are yearning for. That sucks if you happen to be a fan of 4E but the reality is that there is no way WOTC is going to kill the golden goose to go back to a style of game that had significantly less success.
I like playing fighters, they're one of my favorite classes. I also like to play other classes. One of the biggest advantages of 5E (and non-4E versions of D&D) is that the classes feel different in play. The structure of abilities, the types of resources you have to track, the variety of options (official or improvised) is part of the appeal. If that can lead to imbalance based on how the campaign is played, so be it. I'm still having fun.