thecasualoblivion
First Post
Earlier editions of D&D were to a large degree vague, shapeless and formless masses open to interpretation. This came about by happenstance, and it seems like WotC is trying to deliberately recreate that happenstance. I don't think they can, pandora's box has been opened and I don't think it can be closed again now that people's eyes are open. Classic D&D was primarily a dungeon crawl system, but it was vague enough to be clumsily adapted to most anything and was used as such to a large degree because people didn't know any better, or at least because there weren't alternative systems that could deliver. In 2012, we do know better and do have alternatives, having seen an explosion of different takes on d20 thanks to the OGL, more robust non-d20 system choices than existed in the past, and also several more specific and idealized visions of D&D from the OSR and even Pathfinder and 4E.
They seem to be trying to go back to how things were, an "old school" dungeon crawling system left vague on purpose, but without the circumstances that led to the magic.
They seem to be trying to go back to how things were, an "old school" dungeon crawling system left vague on purpose, but without the circumstances that led to the magic.