Magic Feats I'd Love to See:
Focused Caster: ______
-Allows you to pick a lower level buff/summon spell when you take the feat. You waive Concentration requirements (maybe at the cost of duration?)
Versatile Shifter
-Allows druids to utility wildshape and not lose a charge (something like CR 0 creatures doesn't consume a wildshape, or if the druid doesn't take/deal damage, he can shift back to caster form for free)
Helping Hand
-Allows self targeted spells to be cast on friendly targets
Master Summoner
-Summon duration is doubled, and they operate similarly to familiars: you can choose to dismiss them with a bonus action into a pocket dimension, where you don't need to maintain concentration. You can call them out again with a bonus action.
Lightning Rod
-A target you can see is marked. All lightning damage spells you cast gain an +2 attack bonus and -2 save reduction against this target.
Concussion
-A target you can see is marked. All force damage spells you cast will knock it prone upon a hit.
Frozen Burst
-A target you can see is marked. All ice spells you cast will reduce its speed by 5 upon a hit (increases at certain levels).
Burning Agony
-A target you can see is marked. All fire spells you cast deal an extra 1d6 damage upon a hit (increases at certain levels).
Focused Caster: ______
-Allows you to pick a lower level buff/summon spell when you take the feat. You waive Concentration requirements (maybe at the cost of duration?)
Versatile Shifter
-Allows druids to utility wildshape and not lose a charge (something like CR 0 creatures doesn't consume a wildshape, or if the druid doesn't take/deal damage, he can shift back to caster form for free)
Helping Hand
-Allows self targeted spells to be cast on friendly targets
Master Summoner
-Summon duration is doubled, and they operate similarly to familiars: you can choose to dismiss them with a bonus action into a pocket dimension, where you don't need to maintain concentration. You can call them out again with a bonus action.
Lightning Rod
-A target you can see is marked. All lightning damage spells you cast gain an +2 attack bonus and -2 save reduction against this target.
Concussion
-A target you can see is marked. All force damage spells you cast will knock it prone upon a hit.
Frozen Burst
-A target you can see is marked. All ice spells you cast will reduce its speed by 5 upon a hit (increases at certain levels).
Burning Agony
-A target you can see is marked. All fire spells you cast deal an extra 1d6 damage upon a hit (increases at certain levels).
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