(Psi)SeveredHead
Adventurer
The tactical teams from previous responses are good advice.
This is Pathfinder? I don't know if there's a balance issue there, but ...
Why isn't he or she using Mage Armor? That's an all-day buff, it should be counted in the math.
Pretty soon that monk will have Spell Resistance, so no...
The problem you're running into is using too many sources. I don't get why DMs make this mistake and then complain about these results. The summoner and Zen archer archetypes aren't from the core rules. Neither is the dragon shaman, a class I know nothing about, so I'll leave that one alone.
Admittedly the core rules have loads of balance problems as is, but a DM is more likely to know how to deal with them.
I might eventually start a House Rules thread on this topic, but first I wanted to hear what other gamers have experienced on this topic.
I have a group of 7th level PCs:
* A warforged fighter/warforged juggernaut. AC 23.
This is Pathfinder? I don't know if there's a balance issue there, but ...
* A half-orc dragon shaman. AC 20.
* A human summoner. AC 17.
* A human wizard. AC 12.
Why isn't he or she using Mage Armor? That's an all-day buff, it should be counted in the math.
* aaaand an aasimar sorcerer 3/zen archer monk 4.
The aasimar's AC is 10 + 6 Wisdom + 2 Dex + 1 monk = 19. Typically she adds mage armor (+4 armor), and when she knows trouble's a-brewing she'll add on shield (+4 shield) and reduce person (an extra +1 Dex and +1 size), for a total of AC 29. She asked about the Qiggong Monk, which would have let her trade out slow fall for barkskin, adding another +2, and when I actually looked at her math and realized how ridiculous she was, she pointed out that she hasn't even taken Dodge.
Oh, and her attack bonus as a Zen Archer is +12 (base 4, +6 Wisdom, +1 weapon focus, +1 enhancement), which is the same as the fighter. Plus she runs faster and doesn't have to engage in melee. She has a +7 Reflex save (the fighter has +1).
Now maybe I've drunk too much D&D Next kool-aid, but I hate the amount of math and stacking of weird bonuses that goes on in 3.5/PF. Has anyone successfully fixed the problem? Do I just need to send high level wizards with empowered Magic Missiles at her?
Pretty soon that monk will have Spell Resistance, so no...
The problem you're running into is using too many sources. I don't get why DMs make this mistake and then complain about these results. The summoner and Zen archer archetypes aren't from the core rules. Neither is the dragon shaman, a class I know nothing about, so I'll leave that one alone.
Admittedly the core rules have loads of balance problems as is, but a DM is more likely to know how to deal with them.