Your own personal gaming terms...


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Only three that get used weekly in our group.

1. Cauliflower - We wanted to come up with a word that we could shout in combat that means "Every man for himself/I'm outta here" but we didn't want a confusing word that would be misconstrued. Thus we settled on cauliflower.

2. Fortune favors the bold - said whenever you are trying to goad another player into doing something risky with great reward (like a full power attack against a BBEG).

3. Darkness - Not really something we came up with, but Dave Chapelle has ruined the word. Everytime the GM or another player says the word darkness everyone else must chip in with their best Rick James impression.

DS
 

"Happy Singing Peasants": Used by a player to signify that a spot check or perception check roll is a complete and utter failure.

Origin: In a Rolemaster campaign, the party was riding up to the keep of a BBEG. The villagers working the land nearby were oppressed, in that dressed-poorly-miserable-moaning-dirty-and-starving kind of way.

The party's perception rolls (this is Rolemaster) go something like:

Vidor: uhmmm 25?
GM: 25? Really?
Vidor: <sheepishly> I rolled down.
DM: Ok. You see the usual peasants, working the fields if a little unenthusiastically.
Jason: <rolling> Doh! I rolled down too. <pauses> Uhmm. minus 62?
GM: Man. <sideways glance> Ooookay. Happy peasants! The peasants are salt-of-the-earth types, toiling away, working hard and clearly well cared for.
Mark: <rolling> Roll down. No!. 98!!....99!! 65!!! Minus...220 something
GM: <pauses incredulously>
Jason: Happy Singing Peasants!!

"Kick him in":
Used by a Player/DM to signify that a contemplated action is a chaotic, horrendously unwise act likely to result in disastrous consequences.

Origin: The player John Maclean-Foreman (now a game designer at Ubisoft) let loose this gem upon our group back-in-the-day. JMF was once playing this good aligned elven Ranger in a Rolemaster campaign. He was bearing a +25 light lean, Holy, intelligent broadsword which could shoot a holy firebolt, three times a day. It was a fearsome weapon in the cause of good.

Cut to the chase: John and the party are in some dungeon/ruin where we've been meeting lots of bad guys. We enter into this room with a great large hole in the floor. An NPC adventurer in armor is on his knees near the edge of this hole, shouting down to someone below:

GM: <shouting down>: "Harry. Harry! Are you ok?"
*ominous growls emanate from the pit*
GM: <shouting down> "Ohmigod. Harry. Are you ok? Move over..."
*a great roaring can be heard from below*
GM: <shouting down, excitedly> "Oh gods!! It's coming Harry! Play dead Harry, play dead!"
At this point the party has walked up behind the adventurer shouting down to Harry
*screams now can be heard from the pit*
JMF: What's he doing. Has he even noticed us?
GM: No, he's on his knees with his back turned to you on the edge of the pit, fumbling with a rope.
JMF: "Kick him in."
GM: <stares incredulously for a moment> Alright. You kick him in.
All other players' heads swivel and look at JMF; everyone is stunned at this.
*more screams from below as he falls then guttaral noises and intense screaming echoes up from the hole*
JMF: <laughing> "He was probably evil..."
GM: <closing his book> So you kill Doric and let Harry die...What's your DB? Nah... never mind - its point blank from surprise.
JMF: <confused> DB, uhmmm from who?
GM: <rolls the dice, in the open> (in Rolemaster, this is A Very Bad Thing)
GM: The light laen sword, realizing you are in fact, a chaotic *psychopath* BLASTS you. 25 and a D class fire. Your leg is in ruins, stunned for 6 rnds, -75, bleeding at 8 per/rnd and you...

That was the end of JMF's ranger, an elf of questionable alignment and even more questionable judgment.

"Nice Day isn't it":
Used by a player/DM to note that a player or NPC has just said something during a conversation that is era inappropriate or metagaming that he could not possibly have known and would never have said. By saying "nice day isn't it", the statement is deemed not to have happened and you were instead discussing the weather.

Context:

Player 1: <looking at a sword over the mantle>"A fine sword that is."
GM <as innkeeper>: "Aye I got it back at the Battle of Oerlund. The old king, he gave it to me after the battle. It's elven I think. Glows, and it's still fearsomely sharp."
Player 1: +1 Sword?
GM: +2 actually. "Nice day isn't it?"
Player 1: "Indeed it is m'lord, a fine day."


Origin: I don't know. The core of our gaming circle has been playing with one another for 28 years+ now and I don't remember how this one started. But it's been around since as early as I can remember, late 70's at least.

"You killed it, you keep it": Not so much slang, as a ceremonial phrase. Said by a player to a DM after his character has been slain. For full effect, you are supposed to crumple up the character sheet and throw it at the DM - with sneering contempt.

Origin: A sad but true story. Waaaaay-Back-in-the-day, 26 years ago, the player, Brian Black, was playing this Noldor Elf in a Middle Earth campaign. A fire occurred near Bree and the party had to escape from the burning building. A ridiculously easy saving throw vs. death was forced upon the party members. Every one of them made it - except Brian...

DM: "A 2?? Oooook".
BB: "FUDGE!! FUDGE!!" (well, not exactly fudge, but, you know...)
DM: "Alright...the saving throw indicates you are in some trouble. Make another save vs. paralyzation. Save or die."
<Brian rolls as everyone gets up and rubber necks to watch this die roll. BB had a legendary reputation for outrageously fudging die rolls. But this time, 7 other players were there to witness it.>
*1*
DM: "oooh".
*silence fills the room*
DM:"Uhmm. You're dead."
BB: <ranting and raving now> "FUDGE, FUDGE. FUDGE!!!!!"
* BB balls up character sheets, whips it at DM's head* "You killed it. YOU KEEP IT!

Ever since that time, capricious death at the hands of the DM must be met with this ceremonial sneering declaration.
 
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Baby not baby. Baby cucumber -- Signifies something that is either intentionally misconstrued for humor, or is being OOC condensed summary.

origin The only kender I've ever allowed my game was played by a very appropriate player (sanity-wise). The campaign arc involved a baby who was so psionically gifted that he was pretty much shut down. When someone called him a "vegetable", the kender immediately latched onto it in inimitable fashion. The tagline became instantly classic and was used to summarized the situation to many NPCs during the course of the adventure.

I'm sneaking into the city -- Something so absurb that no one can react. Big, brass cajones.

origin Same kender, who managed to blow his sneak check rather badly and get caught by the city watch, who asked, "What do think you're doing?" The answer was delivered so quickly and confidently that I was struck speechless. In lieu of any other option, I ruled the guards were, too, and the kender was allowed to pass.

Both of these must be delivered in the cadence of the original character.
 

Forgot that:

Maniac Mansion (Mordenkainen's Magnificient mansion), the party sorcerer/alienist is almost insane. Remember Howling Mad Murdoch? Then you'll understand :lol:
 

(X) shakes his head - Said when a creature loses half its hit points (goes bloodied in 4E parlance)
Happy Level Handbook - Epic level handbook
Wand of Damage - A weapon, specifically one used by a fighter type
Blinking Carrot - To have a floating blinking carrot over your head means the player is absent, but the character is still around in a daze.
Bomb the harbor - To take a lengthy toilet break in the middle of a session.
Roll an [X] - At various times in our campaign, different players have been known to be unlucky. Who this person (X) is varies from time to time. In particular, this came up after a player, near the end of a session, discovered he'd been rolling a d10 instead of a d20 all night.
The Shadow. The Shadow? The Shadow! - Something very cliché, or just in response to the word shadow, dark, black etc. Said by all players around the table in different voices. From The Gamers.
On the Wall - From an OLD game of Call of Cthulu with MANY, Many deaths. The sheets of dead PCs were mounted on a wall, the cause of death prominently written. That wall got quite full.
 
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Haven't read the whole thread yet- lots of food stuff!- but I'm adding:

Dwarf Capoiera: descriptive term for the battlefield maneuvering of my 4Ed Dwarven Starlock so he can keep his Shadow Walk-derived Concealment bonus. (Esp. since this PC frequently winds up engaged in melee!)

We have had discussions about how his people- dwarves in general, not Clan Skyhammer- invented steel drums...
 

That was the end of JMF's ranger, an elf of questionable alignment and even more questionable judgment.

An almost Shakespearean line in a very funny story...which reminds me of when my F/Th pushed the party Wizard through a Wall of Fire...
 

Oreo Cookies: from a RIFTS game, the act of continuing to search for something that has already been found, because you weren't listening to what was going on.

The party was searching a camp for a person & device, and the player in question was in the mess hall, menacing the cooking staff in his power armor. He didn't notice that others had found what we were looking for and continued to intimidate the cooks and busboys to give up the info.

Finally, we stopped him and asked what he was looking for since we had found our objectives and broadcast that on our channel...and someone asked him if he had found the Oreo cookies in the mess hall.

Then, another player and I made the situation into a Cheech & Chong routine; a retired busboy (with Mexican accent) telling his kids about the day a crazy stoner vato in stolen Coalition power armor busted into the mess hall with the munchies "something fierce", demanding to know the location of the Oreo cookies. And how he almost killed Pedro. And so forth.

What sealed the deal was the clueless player then reenacting the whole scenario in character...yelling "Where are the OREO COOKIES!?!"

So now, whenever someone zones out of the campaign and we need to catch them up, the Search for the Oreo Cookies gets brought back up...usually with the various characters' POVs- the guy in power armor, Luis, Pedro and the rest of he kitchen staff.
 

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