MuhVerisimilitude
Hero
Very dismissive.The keys to caster supremacy claims: assume high level play, no time pressure, players of non-caster classes who don’t play creatively, and opponents that don’t adapt to “casters are better” by coming up with countermeasures or concentrating their attacks on casters.
The bolded part is patently false and in fact the opposite is true.“Casters are weak if it’s low level play, the DM doesn’t let parties rest often, intelligent foes concentrate on unaliving casters first, and casters are limited to spells on their character sheets while others can be creative” is also true.
Casters are not limited to spells. Spells are not a limitation, and they can always use skills too anyway.
Casters have more things they can do than non-casters because casters have spells and non-casters don't. Therefore they by definition can do more.
If the GM rewards creativity in general, without bias, then of course spells are the ultimate tool.
Of course, it's possible that you have a GM who is aware of the balance issue in which case they might restrict creative applications of spells and manage them 100% as written. At that point you have somewhat less of a problem.
The discussions become circular because some people refuse to accept that other people are experiencing a problem.Balance arguments always seem pointless to me. Talking in circles.