CellarHeroes
Explorer
Other: I bought the core 5e books 10 years ago. They're still in pristine condition. No need to buy a new set of 5e.
Assuming the follow the RAW, a group working from PHB will have their DM call for checks based on uncertainty. Working from the DMG, they'll have their DM call for checks when there are consequences that matter for success and failure.I'm not sure what that means.
Agree.Other: I bought the core 5e books 10 years ago. They're still in pristine condition. No need to buy a new set of 5e.
And I think that's the crux of it right there: if you don't have a good DM--someone who is adversarial instead of collaborative, for example--you need all of these mechanics in order to have a chance of success. The role of the DM is very different in 5e than in other editions, in my experience, and I can see where an AI DM could run 5e due to all of the mechanics and rules that player's can use while playing. Watching my daughter play Baldur's Gate III was been illustrative for me regarding how people play 5e.In those situations if the DM just decides yes or no based on his whim, that's not fair to the players. A roll is fair and the persuasion skill is generally the way to do it.
Or the rope above you snapping. I see what you are saying, but I don't think the 5e rules are exactly fail forward. The DMG includes an optional rule for failing forward. I believe they call it success with a consequence where if you fail by I think it's 3 or less, you still succeed but there is a consequence like the falling vase.Assuming the follow the RAW, a group working from PHB will have their DM call for checks based on uncertainty. Working from the DMG, they'll have their DM call for checks when there are consequences that matter for success and failure.
DMG 5e yields something more like fail forward. The check must have consequences which draw the play away from outcomes that are simple dead ends. To give an example chosen for simplicity, a failure during a climb cannot leave the climber exactly where they were: it must be consequential (otherwise, don't roll.) Falling could be consequential, but so could something else... like dropping the precious porcelain vase you're struggling up the wall with.
You had to have completely misread what I posted to come up with that. Nowhere did I say or imply that you need mechanics in order to have a chance of success.And I think that's the crux of it right there: if you don't have a good DM--someone who is adversarial instead of collaborative, for example--you need all of these mechanics in order to have a chance of success.
not everyone playing D&D needs tons of rules as protection against evil DMs, that is a lot of you reading something into it that isn’t thereAnd I think that's the crux of it right there: if you don't have a good DM--someone who is adversarial instead of collaborative, for example--you need all of these mechanics in order to have a chance of success.
This is the point i disagree with many gms and the DMG. Failing forward, partial successes, degrees of success, and all those concepts are just unnecessary noise that hurt the game and conflict with an eloquent process.Or the rope above you snapping. I see what you are saying, but I don't think the 5e rules are exactly fail forward. The DMG includes an optional rule for failing forward. I believe they call it success with a consequence where if you fail by I think it's 3 or less, you still succeed but there is a consequence like the falling vase.
What does the new book have to say on the subject?Those questions are addressed in the PHB no added rules needed.