D&D (2024) You're not planning on getting 2024 D&D? Why is that?

You're not planning on getting 2024 D&D? Why is that?



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Are you actually not joking or being sarcastic? I can't actually tell.
My reaction was so extreme that I had to edit my post to ensure readers that I'm not being sarcastic which just made it worse!

The personality system was, no, IS one of my favorite things about Dungeons and Dragons. And it was right on the front of the characters sheet, where it belongs, to remind us that characters are more than just avatars--they have their own desires and motivations. A character is not me as a wizard or as an elf, it is an entity that begs to be discovered.
 


  • The D&D engine is archaic and the insistence in using it ties one to a poorer made game.
  • Game mechanics have not evolved far enough to assist with deeper story telling / character growth.
  • My desires for what the game should be able to do have evolved.
  • I have been exposed to better game engines.
  • The release of ToD for a third time without any improvements, fixes or suggesstions really cheesed me off. The fan base is literally carrying their lazy slapstick AP's.
 
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S'mon

Legend
I'm curious about ENWorlders who are currently not interested in purchasing 2024 D&D, and your reasons for that.

I find WoTC abhorrent. They're almost laughably villainous. They sent copyright strikes to Youtubers they had sent PHB review copies to! :LOL: But I was already digusted with them before that, I think the Pinkertons episode was the last straw.

The direction of the game in terms of rules and tone is also one I don't like, but that's a secondary factor.
 

clearstream

(He, Him)
I find WoTC abhorrent. They're almost laughably villainous. They sent copyright strikes to Youtubers they had sent PHB review copies to! :LOL: But I was already digusted with them before that, I think the Pinkertons episode was the last straw.
One reason publishers do that is when they've promised exclusives to reviewers. That comes with an express or implicit obligation to ensure that the exclusive really is exclusive. It happens occasionally with videogames releases. Review copies are sent by publishers under a variety of terms. It's likely the reviewers in question didn't observe some aspect of them.

So what do I think of the copyright strikes morally? Generally speaking, the reviewers may be seeking self-promotion and perhaps revenues in the form of views. Putting their actions on a commercial basis (which is the most compelling reason a company would go after them.) Is it right for the owner of an IP to defend it commercially (e.g. disallow others to profit from it)?

It's hard to form a view without know what agreements were in place among the parties, whether exclusives were promised, whether there were commercial interests pursued by the impacted Youtubers.
 

Incenjucar

Legend
  • Company went too far down the path of evil
  • Rules look bad, and 5E already had rules issues
  • Planescape hack job was deeply frustrating
  • D&D has become a weird mix of creatively stale and thematically clumsy. They remix old things poorly or else try to be creative but land on random or cliche, and not in interesting ways. No wonder they killed off novels.
  • Everything is a wizard. Not just mystical, but a danged wizard.
  • Iconic things get to break the power curve. Gross.
  • 5E is not the best at anything except nostalgia.


I could go on, but overall I'm happy with PF2E. Plenty of flaws but it's balanced, easy to run, extremely creative and experimental, and Unionized. And rangers don't have to be wizards.
 


GothmogIV

Adventurer
That raised an eyebrow. Everywhere else I've read those three words applied to 5e, it's been in the reverse sequence.
Really? That's interesting. I guess I was thinking of characters and their abilities--skills instead of roleplaying, bonus actions, reactions...it's all mechanical instead of (I will use a loaded word) creative.
Here's an example: in 5e, you just roll Persuasion instead of having to role-play being persuasive and having the GM decide if you were successful or not. That's a rule (persuasion as a skill) vs. a ruling (you convinced the hobgoblin...)
 

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