I'm undecided, for several reasons:
1) Not a new (enough) edition. For all that people complain about new editions, it is actually something that I've enjoyed over my 40+ years of playing D&D: seeing how the new iteration of the game looks (and plays). It is nice to try a new version of the game; to get the books and ask, "I wonder how they're doing X?" For the most part, I've enjoyed every new edition, and despite 3 below, even enjoyed new tonal elements, if only for novelty's sake.
So in that sense, there's no "new game" factor. There's revisions and minor modifications, but it isn't a new game. In some cases, it was too soon, but it has been ten years, so while 5E is a good edition, it feels a little played out (to me). I like to experience new versions of the game and that isn't really happening.
2) Not actively playing. Ironically, the last campaign I played in was run by the OP of this thread - a very excellent DM (hi, Quickleaf!). I just haven't had much interest in the last few years, with my creative energies focused elsewhere. I still buy the occasional game for browsing and inspiration, but thus far 2024 D&D hasn't grabbed me, mostly for 1 above and 3/4 below...
3) Tone. D&D has long shifted from a Boomer/Gen X/older Millenial game to a younger Millenial/Zennial/Alpha vibe. Hey, that's just how things go - I don't have a problem with that in principle, though just don't resonate with a number of newer elements. D&D has slipped away from a lot of the fantasy elements that I love, which are better embodied by Free League's various games and older games I still own. This extends to my reading material: most of the fiction I read is pre-1990ish; I read the occasional book from the last several decades, but mostly prefer older stuff.
4) Overall direction of the game. This relates to 3, but with a different emphasis: I'm just not in love with the overall approach. I'd like to see more "branching off" from the core game, in terms of style and sub-genre of fantasy. They do this to some extent, but I really dislike taking every new or old setting and modernizing it to fit the new tone and tropes of 21st century D&D. To me, Greyhawk (for example) should retain the tone and atmosphere that it was first designed as: a setting that embodies the fantasy qualities of sword & sorcery and Ballantine Adult Fantasy books. Or to put it another way, no dragonborn wizards! No orc bards! No nice, shimmery drow! Those are fine in the right context, but not everything needs to be in every setting. And more importantly: use the settings as opportunities to showcase different styles and vibes.
5) Corporate stuff. Yeah, not a big fan. That said, I can't say I don't support some big corporations that I dislike (e.g. I buy from Amazon). So this is more of a secondary element, but makes it easier to, at the last, think twice.
That said, I'll go into my LGS and browse the books as they come out. I'm curious and interested enough to give them a look. I really like the alt covers so might pick up a core book or three. If any interesting new settings come out, I might check them out.
Addendum: Oh, and I miss +5 swords.