clearstream
(He, Him)
Could well have been they meant that rather than "5e" as they wrote. IIRC where 5e (2014) most suggests "rulings not rules" is in the DMG, so it'd surprise me if they came out with any unambiguous "rules not rulings" text in the new PHB.pretty sure that is the point they were making… 2014 was rulings, not rules, 2024 is rules, not rulings. At least they would not be the first ones to make that point
In a WotC designers' discussion on the 2014 release, they mention that in playtests they found that most groups drifted D&D rules. Mainly by just playing the way they'd learned to play. They cited something like only a third of rules were actually followed by groups, so they developed their principle of the "high wall": meaning that for a structural rule (so not a class feature or feat etc.) to make it into the book it had to be something they believed most groups would find useful.
To my observation, the designed rules of human-interpreted TTRPGs are essentially normative. I suppose the fear could be that the designers could exert whatever authority is ceded to them to encourage following the rules over making rulings. That would be preferred for some modes and cultures of play, and not preferred for others.