D&D 5E Zero Level Suggestions


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abilities: normal(whatever method you want for they get 1st level), to avoid any fiddling with abilities on level up.

Proficiency bonus: +1

HPs: 4, d4 hit die for restoring.

No armor proficiency,

Weapon proficiencies: Dagger, quarterstaff, light crossbow,

Racial traits/skills and background traits/skill as normal.
 


I strongly advocate having a proficiency bonus of +2. Otherwise proficiency is worth nothing. It is also consistent with 0 level monsters which do have a proficiebcy bonus of +2.

My take is:
Background + race.
4 hp + con. d4 hit die.
A weapon proficiency from the wizard list. Dagger quatterstaff or dart
A dwarf and elf has the standard proficiencies.
A human variant may chose lightly armored or weapon master as feat of course which may be refunded if you take a class that also grants them.
Attributes are lower than normal so you have some points left to distribute when you finally get your class.
I think as an array I would have 13,12,11,10,8,8.
If you roll it would be 3d6 drop lowest +2 and an extra +2 to your lowest score.
 

Anyone try something like this? Caveats?
Have done in the past, sure. 3e had rules for 0 (or even negative) levels, they were kinda meant for MCing, but could be used the way you described. "0 level" was a thing for NPCs in the classic game, at times I or a DM I was playing under would include the 1d6 hps 0-level NPCs got as just a way of giving first level characters more hps, or even have them play '0 level' for a little bit to get them.
I ran a 3.0 campaign that started above 1st, but you had to begin with 'NPC Class' levels to represent your background, and a brief 3.5 PbeM that started with a first adventure in which you acquired your first 1st-level class.

However, 5e's level 1 is enough like a 'level 0,' that I don't feel a strong need to try anything like that. You could run backstory where the players pick Race, play through bits of their early-life backstory, choose Background, play through a sort of coming-of-age backstory, then choose class and get started with more traditional play, if you wanted to - probably want to avoid much actual combat or anything in that process, though.
 
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However, 5e's level 1 is enough like a 'level 0,' that I don't feel a strong need to try anything like that. You could run backstory where the players pick Race, play through bits of their early-life backstory, choose Background, play through a sort of coming-of-age backstory, then choose class and get started with more traditional play, if you wanted to - probably want to avoid much actual combat or anything in that process, though.

Or run it with combat situations that the players must desperately try to avoid; it seems like that might be a scenario to look at, making it real world. I'd try my best to avoid or talk my way out of a situation with a guy holding a crossbow if I would likely be unarmed and untrained in combat.
 



However, 5e's level 1 is enough like a 'level 0,' that I don't feel a strong need to try anything like that. You could run backstory where the players pick Race, play through bits of their early-life backstory, choose Background, play through a sort of coming-of-age backstory, then choose class and get started with more traditional play, if you wanted to - probably want to avoid much actual combat or anything in that process, though.

This is pretty much what I use level 0 for. The group I mentioned previously was 3/4 new players, so it was a way of playing out some backstory and teaching them mechanics before they were forced to pick their class.
 

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