I see that as a bug, not feature. The cleric used one of his precious miracles... and you're still down and out. What's the thing with that?
And that's a good thing in my book. Why do we want the characters to die? Defeated, captured, disgraced, all good for the story. Dead? Not so much.
Death is just as important to the game as any other rule. Without death, it's not really much of a game anymore. Some people like that style of play, but not enough that Wizards would remove it from play. Without the idea of death hanging over your head it becomes boring because you know you will never lose.
Some say that there are other loses besides death and in D&D I don't really see that. You don't permanently lose levels, or stats anymore. If you fail at one quest there are many many others to do that will make up for it.
You do realize that without death hanging over your head tactics actually become moot. The reason we have tactics in 4th edition is to kill the enemy before they kill us. Combat tactics are all about using teamwork in order to survive the encounter. If you take away death, or make it too hard to obtain then those tactics are just there for the sake of it.
I understand that losing sucks, but it happens. I also understand that you die in video games and it sucks, but that's apart of the game and that is a part of D&D.
I also understand that it take a lot of work, effort, and patience to get a character all the way from 1-30 and dying at 29th level sucks. I know I have been there and done that, but I have always known that that could happen at anytime and it's what keeps me on my toes through all those levels. Having everything to gain with nothing to lose in a game, to me, is just boring.
Last edited: