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[Adventure] Rhapsody Part 2 (Judge: renau1g)

KarinsDad

Adventurer
OOC: No, it's not allowed. The rule that prevents it is:

"The blast must be adjacent to its origin square, which is a square in your space."

The blast cannot include the origin square if it must be adjacent to it.
 

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Neurotic

I plan on living forever. Or die trying.
Cairns stone form frosts over from the cold, but he shows no discomfort. He uses the height of the warehouse to swing the halberd like a great axe in chopping motion, slamming cold zombie into the ground. It responds to Cairn's rumble, cracking just enough so that the shoulder of the undead is caught. If it tries to wriggle free it will surely dislocate it.

He then calmly steps back, confident that the zombie won't get up.

[sblock=Actions]
Free: mark the zombie
Standard: Earthgrasp Strike vs Zombie AC; damage; secondary damage (1d20+11=22, 1d10+5=11, 1d10+5=14) - 11 damage, target cannot stand up 'till the end of Cairn's next turn and if it stands up before the end of the encounter it takes additional 14 damage.

Move: shift N18, gain +1 AC & Ref
[/sblock]

[sblock=Cairn Stats]
STATUS: +1 AC & Ref
MARKED: zombie 2

Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 70/84, Bloodied 42, Surge Value 21, Surges 10/13
AC 22; Fortitude 20, Reflex 19, Will 19

MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy)

AP 1
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll

Speed 6

Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike


Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike
Guiding Strike
Mountain Stature
Guardian Counter
Guardian Defense


Form of Winter's Herald
Wellspring Strike

[/sblock]
 


KarinsDad

Adventurer
OOC: No worries [MENTION=88601]FourMonos[/MENTION]. Just FYI though. I will be starting (the first half of) my actual move Friday and will not be done with it until probably Tuesday with limited or no connectivity during that timeframe. So, I will probably be more off than on for close to a week. So, if you and [MENTION=360]drothgery[/MENTION] post by tomorrow, I should be able to get the next round posted before Thanksgiving. Otherwise, it'll be when it happens.
 

drothgery

First Post
OOC: I was hoping someone had a way to remove the imobilized condition stuck on Narvala, grant her a save, push / pull / slide her a square, or even pick her up and carry her; she's go several close blasts the bad guys would not like, but from where she's at, targetting effectively is difficult.
 

Luinnar

First Post
OOC: I was hoping someone had a way to remove the imobilized condition stuck on Narvala, grant her a save, push / pull / slide her a square, or even pick her up and carry her; she's go several close blasts the bad guys would not like, but from where she's at, targetting effectively is difficult.
OOC: Christina just has healing and THP granting, sorry.
 

Neurotic

I plan on living forever. Or die trying.
[MENTION=88601]FourMonos[/MENTION], go before Narvala and move out of any potential blasts or ask to be hit along with others :) That way there is no problem with her being immobilized.
 

KarinsDad

Adventurer
OOC: I was hoping someone had a way to remove the imobilized condition stuck on Narvala, grant her a save, push / pull / slide her a square, or even pick her up and carry her; she's go several close blasts the bad guys would not like, but from where she's at, targetting effectively is difficult.

OOC: Narvala can currently target 3 of the foes with one of her enemy only close blast 5 powers, she just cannot target 4. Even if she were moved, she still couldn't target 4.
 


drothgery

First Post
OOC: Narvala can currently target 3 of the foes with one of her enemy only close blast 5 powers, she just cannot target 4. Even if she were moved, she still couldn't target 4.
OOC: I was thinking she could hit two if she couldn't move and 3 if she could; Z3, Z4, and the undead gnoll don't fit in a blast 5 (would need a blast 6). Though for some reason I was also thinking there was a bad guy on the catwalk above her. And as near as I can tell there's no way to hit more than one enemy with a close blast 3 without moving.
 

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