Cairns stone form frosts over from the cold, but he shows no discomfort. He uses the height of the warehouse to swing the halberd like a great axe in chopping motion, slamming cold zombie into the ground. It responds to Cairn's rumble, cracking just enough so that the shoulder of the undead is caught. If it tries to wriggle free it will surely dislocate it.
He then calmly steps back, confident that the zombie won't get up.
[sblock=Actions]
Free: mark the zombie
Standard:
Earthgrasp Strike vs Zombie AC; damage; secondary damage (1d20+11=22, 1d10+5=11, 1d10+5=14) - 11 damage, target cannot stand up 'till the end of Cairn's next turn and if it stands up before the end of the encounter it takes additional 14 damage.
Move: shift N18, gain +1 AC & Ref
[/sblock]
[sblock=Cairn Stats]
STATUS: +1 AC & Ref
MARKED: zombie 2
Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 70/84, Bloodied 42, Surge Value 21, Surges 10/13
AC 22; Fortitude 20, Reflex 19, Will 19
MBA: +11 vs AC; 1d10+5 damage (+1 to hit if ally is adjacent to the enemy)
AP 1
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic
An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll
Speed 6
Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike
Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike
Guiding Strike
Mountain Stature
Guardian Counter
Guardian Defense
Form of Winter's Herald
Wellspring Strike
[/sblock]