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  1. M

    Super-Mobile Epic Weretiger BBEG

    Just from a math standpoint, her defenses are very high, in line with MM1/DMG1 guidelines for building elites and solos. Since MM2, elite and solo defenses have been lower -- I would peg her at AC 37, Fort 34, Ref 36, Will 35. This is especially important, since your PCs will be 3 levels lower...
  2. M

    Fun with Stun

    This is a ten-kinds-of-awesome idea. I wonder if similar things could be done with a monster that dominates a lot, where you have the PCs fighting a battle within their own minds, and having successes can mitigate some of the effects of dominate or otherwise influence the whole battle. This...
  3. M

    Two Weapon Fighting

    Rolling two dice for a single attack and taking the highest is a very strong ability, it can work out to be a +4 bonus to attack rolls (actual benefit depends on the defense vs. attack bonus), not to mention a doubling of crit chance. It is also, as mentioned, the striker mechanic for the...
  4. M

    Replacing regeneration?

    Resist 5 all, vulnerable 10 silver?
  5. M

    How do you build your characters?

    I tend to do one of two things: 1. If the campaign has a strong theme, I try to think of character concepts that fit that theme, and then decide on race/class/feat combinations that best express that concept. 2. If there is not a strong theme, or there is a great deal of inclusivity (Eberron...
  6. M

    Special movement modes.

    A short range teleport would be powerful, but doable. I think a climb speed would be pretty reasonable, and a swim speed would be no problem. A burrow speed could be tricky. How about things like forestwalk and icewalk? Those are only situationally useful.
  7. M

    Where are you buying Mordenkainen's Magnificient Emporium?

    I bought my copy of MME at Showcase Comics and Games in Bryn Mawr, PA. I used to buy more than 50% of my gaming stuff online, but now I tend to see if Showcase carries it, and if not, then I go Amazon Prime.
  8. M

    Encounter - good ally for some ogres?

    I like the ettin and hill giant suggestions. Alternatively, a bear (maybe a dire bear or even an owlbear), some goblin or orc slaves (minions), a pet wyvern, an oni (ogre mage), or some sort of mountain hag would all fit.
  9. M

    Gods, dead gods, and dominions: a list

    Here is a good start on the primordials: http://www.enworld.org/forum/4e-discussion/305016-primordials-dawn-war.html
  10. M

    Wizard powers compiled by school

    This article is brand new. It takes some time before the Character Builder is updated with new content like this.
  11. M

    Mordenkainens Weapon Emporium ??

    I believe Pick Expertise grants you a damage bonus against creatures larger than you, but I am doing this from memory. Flail Expertise lets you knock someone prone in lieu of sliding them, which is pretty awesome for my slayer: Lashing Flail + Flail Expertise = MBA that knocks prone.
  12. M

    We have 99 Heroes of Neverwinter beta keys to give away

    I had a thought once A book of sausage haiku Called "The Wurst of Zen"
  13. M

    Spells you want them to bring back

    I can't believe no one has suggested Duo-Dimension.
  14. M

    Keen me baby

    A few off the top of my head: High crit weapons (e.g., greataxe, pick) Any feature that lets you make multiple attack rolls against a single opponent (e.g., Twin Strike, Avenger's Oath of Enmity target, multiple attack/single target powers) Devastating Critical adds +1d10 damage on critical...
  15. M

    Eliminating ability scores from the hit mechanics

    I have been thinking that most attack powers should just be Level + 3 vs. Defense (adding proficiency bonuses after the fact). Keep the damage expressions the way they are supposed to be, keep skills the way they are supposed to be...then the need to max out your primary ability score at the...
  16. M

    Adamantine Weapon

    Exactly what Jester said. Don't do this all the time, but if a PC has an adamantine weapon, throw in a monster or two that has resist all, and let them shine for that encounter. Also, many objects and traps similarly have resist all. An adamantine weapon can help out in all of these...
  17. M

    Which Essentials class do you like the most?

    I like the slayer and the hexblade the best. The slayer is simple, but hits hard, and with Martial Cross-Training and a non-Mythic Slayer PP, you can actually diversify quite a bit. I think the hexblade's flavor is fantastic, and I really dig the summoned weapon.
  18. M

    D&D 4E The Wild Hunt in 4e

    I think the firbolgs are actually THE Wild Hunt -- the Master of the Hunt wears the stag antler helm that I've seen in other depictions of the Wild Hunt. Furthermore, firbolgs like to hunt worthy prey. I'll admit that the few bits of info on the Wild Hunt make it sound less sinister than I...
  19. M

    Are Multiattacks a Problem?

    I think single attacks need to do more damage, and multi-attacks need to do less damage. Generally, I am in favor of high damage attacks, but there is some happy medium that is different than the current situation we have.
  20. M

    Gods, dead gods, and dominions: a list

    I think Kurtulmak is also mentioned as a exarch of Tiamat in the new Monster Vault, under the entry for the three-headed red dragon Calastryx -- specifically in the part of the fluff talking about the Emberdark kobolds.
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