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  1. B

    My Newbie Game, commentary and thoughts

    I've always explained the Warlord as a drill sergeant. They know how to fight but they spend most of their time yelling at other people to "get in there and hit something", while calling you a maggot. Their healing is more like an adrenaline rush - they don't make you feel better about...
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    Warden Thorn Strike melee 2 with Polearm

    Melee 2 is a Melee attack with a set range. If you can understand it not increasing things with set ranges, you should be able to accept this. The reach of the Thorn Strike is in no way related to how far you can reach with your weapon.
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    The dominated condition and sneak attack

    So, this was the question I sent: This was the answer I got: I don't think this "proves" anything. The point of this was to back up my earlier claim that CS tends to provide different answers depending on how the question is asked. I think CS should be removed from the conversation...
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    The dominated condition and sneak attack

    I did not mean to imply such (and am sorry you inferred such). The point I was trying to make is that Abstruse was giving CS weight by virtue of working for WotC. I find it quite easy to believe that a fan could be more knowledgeable than a company employee. CS has made mistakes in the past...
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    The dominated condition and sneak attack

    I disagree with you. I am impressed by your faith, though. The idea that the least D&D-savvy WotC worker has a better grasp of the rules than everyone who doesn't work for WotC takes some guts to stick to. Honestly, I'm not clear on which part you arguing. Sneak Attack specifically says...
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    The dominated condition and sneak attack

    CS is not populated by rules lawyers. They tend to answer using only the information you provide. They don't have the reputation of looking up every aspect of the rules in question. It's very easy to phrase your question in a way that will get the answer you want. They are a great resource...
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    It's the end of the tier as we know it . . .

    With your setup, one way to pull punches (if you're finding that you have to) is the have the factions focus on each other more. Especially if the party is getting beat up, each of the factions will want to try and sucker-punch the other. Hopefully with that in your back pocket, you can make...
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    4th edition "Black belt DM's Guide": best of the internet

    I would recommend a limited write page where only your vetted DM's can add content. EDIT: This would be the official tip page people are looking for. I would also recommend an open page where anyone can submit their ideas. If the host site offered a way of voting for posts, maybe you could...
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    Multiple saving throws at start of turn -- how do they work?

    By that logic, Martial Resolve grants an extra savings throw at the end of your turn against its listed effects. It grants a save at both the beginning and the end of your turn. Since there is no anti-stacking in saves, that doesn't not stack with regular saves made at the end of your turn. I...
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    The dominated condition and sneak attack

    I mostly agree with Draco (unless I misunderstood his position in which case I may completely agree). The text for Sneak Attack in Heroes of the Fallen Lands (pg 174) says (emphasis mine): Benefit: When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an...
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    Does Distracting Flare let you stealth?

    RAW: I dunno. But if a stealth check is only at the end of a movement and you move after taking a standard action, the enemy is gonna know right where you are anyway. I think you make the check at the end of the movement so you don't know how successful you are and decide your movement based on...
  12. B

    DM having Epic difficulty, seeking other DM experience

    While it's not fun as a player if the DM tries to invalidate your schtick, it doesn't hurt to throw curveballs occasionally. If anything, this highlights how effective their build normally is. It may just be a matter of upping the power level of the enemy (higher level, or more enemies - be...
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    Does the term "a creature" include yourself?

    Just weighing in. The answer is yes. There seems to be one hold out (I don't think I saw any others), but everyone else says "Yes, the term creature includes yourself". For most of the powers that lets you dictate who the enemy attacks, the enemy itself is a valid target. Melee (ever cut...
  14. B

    Darkvision magic items ?

    Not really what you asked for, but there is a Multiclass feat (Haunting Shade, Dragon 387) that grants Darkvision out to 5 squares and you can get it at level 1.
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    Fortune Cards, we just received a preview

    (This is just my opinion based on the way an old DM used to run games) Another idea for such cards would be to have different types of cards, one with random effects (50% good, 50% bad) and each player gets one card (from a deck shuffled and dealt by the DM) at the start of each combat. If a...
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    D&D 4E 4e Home Encounters

    I'd love to see more Encounters/one-shot style adventures published (especially if they have maps). Even if I don't ever get to use them or play them, I love reading the idea behind the encounter. I'd usually love to play the Encounter as well but can't commit to anything due to changing...
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    Shuriken vs. Hand Crossbow: What's the Point of Shuriken?

    Daggers are better than Shuriken for the most part (exception is when the enemy is 6, 11, or 12 squares away). Everyone agrees there. In Hand Xbow vs Shuriken, a magical Shuriken can be thrown and returns to the hand. You only ever need one. No need to track ammo (lots of people ignore...
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    A marking question

    The way I've always played it, and I've explained it to my players ahead of time and they're cool with it, is this: If the creature gets to pick the target and the fighter is a valid target and the enemy targets someone else, the fighter's CC triggers. If the fighter is specifically excluded...
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    D&D 4E Uninteresting 4E Magic Items (help!)

    While much more work, you may want to start looking into their "gonna have them forever" items. Give them some sort of artifact that grows with them. I was never a fan of continually trading in magic items for something newer. As a player, I would have much preferred to have my trusty dagger...
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    Overplanning?

    The encounter looks good, the question is: what do they get if they succeed, and what do they get/suffer if they fail. As long as there is a consequence of failing, a skill challenge is a fine mechanism. So, if they succeed, they get the key to go through and door remembers something to help...
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