DCC #7 The Secret of Smuggler's Cove (full)

Leif

Adventurer
I'm almost done with my Elven Druid, 75% maybe, and I shall get the rest done at least by this coming Friday or Saturday, if not well before then.
 
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Leif

Adventurer
Caramir Thistledown, Elven Druid5, is all set to go! [I think?] I do have a question, HM: Caramir has the Scribe Scroll feat, a bunch of materials for scribing, and knows the Goodberry spell. How many scrolls will you allow me to have when play begins, and how many goodberries can I have made up ahead of time?
 
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HolyMan

Thy wounds are healed!
Well Leif since the spell lasts for one day per lvl (5 days in this case) let's say you casted it once every day before arriving at Fair Haven. Thus you should roll up 2d4 a total of 5 times giving you your berries on hand. Note: no need to list them in order of oldest to newest. I'm sure you will use up the oldest ones first and what not.

As for scrolls that would come out of your 10,500gp starting gold. You may wish to opt out for that feat as I don't believe it will serve well in this game. If the group rushes through and follows through on everything this adventure will only take about a day or two in game time.

HM
 

HolyMan

Thy wounds are healed!
Well Fenris I checked your character but--- I did it off line so the corrections aren't in red notepad has no such feature. Here is the updated version I have of Nurzak please look him over. If everything checks out you could copy/paste him into your RG/IC spot.

Note: Noticed you didn't list racial features. Still deciding on Alternate race features? I think Craftsman for Greed and Magic Resistance for Hardy are two good choices for this type of character. Here is the SRD link to all the regular and alt features for Dwarves in case you need it.

OK re done character not much really added things here and there to round him out is all. Made equipment neater and gave him all the weights.

[sblock=Nurkaz]
[sblock=Game Info]
Race: Dwarf
Class: Monk (Sacred Mountain)
Level: 5
Alignment: LN
Languages: Common, Dwarf
Deity:[/sblock]
[sblock=Abilities]
STR: 17 (13 pts) lvl increase to 18, gauntlets to 20
DEX: 14 (05 pts)
CON: 12 (02 pts) race to 14
INT: 10 (00 pts)
WIS: 12 (02 pts) race to 14, headband to 16
CHA: 08 (-2 pts) race to 6[/sblock]
[sblock=Combat]
HP: 52 = [8+4d8=32] + 10 (CON) + 5 (Toughness) + 5 (favored class)
AC: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Touch: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
AC Flatfooted: 20 = 10 + 3 (WIS) + 1 (class) + 2 (DEX) + 1 (ring) + 1 (dodge) + 2 (Nat)
INIT: +4 = +2 (DEX) + 2 (misc)
BAB: +3 = +3 (Monk)
CMB: +10 = +5 (STR) + 5 (BAB*) *Monk Level (+2 on grapples= + 12)
CMD: 26 = 10 + 5 (STR) + 2 (DEX) + 5 (BAB*) + 3 (WIS) + 1 (Class) *Monk Level
Fort: +6 = +4 (base) + 2 (CON)
Reflex: +6 = +4 (base) + 2 (DEX)
Will: +7 = +4 (base) + 3 (WILL) +9 vs Enchantments
Speed: 30 ft
Damage Reduction:
Spell Resistance:
Spell Failure:[/sblock]
[sblock=Weapon Stats]
Unarmed (melee): +9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed: PA: +8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Unarmed Flurry : +9/+9 = +3 (BAB) +5 (STR) +1 (feat)/1d8+5 (B), CRIT 20x2
Unarmed Flurry PA: +8/+8 = +3 (BAB) +5 (STR) +1 (feat) -1 (feat)/1d8+7 (B), CRIT 20x2
Shuriken: +5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'
Shuriken Flurry:+5/+5 = +3 (BAB) +2 (DEX)/1d2+5 (P), CRIT 20x2, Range 10'[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
Stunning Fist: DC 15, 5/day
Unarmed Strike
AC Bonus
Flurry of Blows
Iron Monk
Maneuver Training
Still Mind
Fast Movement
Ki Pool (6)
Bastion Stance
Purity of Body
Iron Limb Defense
...[/sblock]
[sblock=Feats & Traits]
Prof. with club, crossbow(light and heavy), dagger, hand axe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear
1st lvl- Ironhide
3rd lvl- Power Attack
5th lvl- Weapon Focus Unarmed
Monk 1st lvl- Dodge
Monk 2nd lvl- Toughness
Monk 2nd lvl-Improved Grapple

Traits:
a)Reactionary (+2 Init)
b)Honored Fist (+1 Ki Pool)
[/sblock]
[sblock=Skills]
Skill Ranks: 20 = [04 (class) + 00 (INT)] x 05 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 05
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+09 =()Acrobatics          +02    +04   +3  +00   -0   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+00 =  Bluff               -02    +00   +0  +00        CHA
+09 =()Climb               +05    +01   +3  +00   -0   STR
+05 =()Craft:Stonecraft    +00    +02   +3  +00        INT
-02 =  Diplomacy           -02    +00   +0  +00        CHA
+na =  Disable Device^     +02    +00   +0  +00   -0   DEX
-02 =  Disguise            -02    +00   +0  +00        CHA
+02 =()Escape Artist       +02    +00   +0  +00   -0   DEX
+02 =  Fly                 +02    +00   +0  +00   -0   DEX
+na =  Handle Animal^      -02    +00   +0  +00        CHA
+03 =  Heal                +03    +00   +0  +00        WIS
-02 =()Intimidate          -02    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+na =  Know:Geography^     +00    +00   +0  +00        INT
+na =()Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+na =  Know:Nature^        +00    +00   +0  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+na =()Know:Religion^      +00    +00   +0  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+11 =()Perception          +03    +05   +3  +00        WIS
-02 =()Perform:_____       -02    +00   +0  +00        CHA
+na =()Profession^:_____   +03    +00   +0  +00        WIS
+02 =()Ride                +02    +00   +0  +00   -0   DEX
+09 =()Sense Motive        +03    +03   +3  +00        WIS
+na =  Sleight of Hand^    +02    +00   +0  +00   -0   DEX
+na =  Spellcraft^         +00    +00   +0  +00        INT
+09 =()Stealth             +02    +04   +3  +00   -0   DEX
+03 =  Survival            +03    +00   +0  +00        WIS
+09 =()Swim                +05    +01   +3  +00   -0   STR
+na =  Use Magic Device^   -02    +00   +0  +00        CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                            Cost    Weight
Shuriken 25                           5gp   12.5lb
Backpack                             2 gp      2lb    
Monk's outfit                        free      0lb
100 ft silk rope                    20 gp     10lb
Ring of Protection +1            2,000 gp      0lb
Gauntlets of ogre strength +2    4,000 gp      2lb
Headband of Inspired Wisdom +2   4,000 gp      1lb

Total weight carried: 27.5lb (light)
Treasure: 473 gp, sp, cp Gems:
Carrying Capacity:
light- 133 lb
medium-266 lb
heavy-400 lb[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 75
Height: 4 ft 3 in
Weight: 162 lb
Hair Color: Black
Eye Color: brown
Skin Color: Olive
Appearance: Nurkuz is a stocky dwarf, his long black hair is pulled back in a tight single braid, while his beard is in two braids each reaching to his chest. Nurkuz is tanned and wear loose light clothing, a rarity for a dwarf. Most noticeable are his hands, which are large and muscular, even for a dwarf, and covered with thick calluses.
Demeanor:[/sblock]
[sblock=Background]Nurkuz was a part of the Stone Fists, a group of dwarves who dedicated their lives to the discipline of becoming Monks of the Sacred Mountain. they celebrate their connection with thier mountain home. They train by striking their fists against pillars of stone. Thousands of years of work have crafted these pillars into careful shapes without tools. Nurkuz was born into this clan. he learned what he could and now seeks more enlightenment and to test his steadfastness in the greater world.[/sblock]
[sblock=Adventure Notes] None yet[/sblock][/sblock]


HM
 

Leif

Adventurer
Well Leif since the spell lasts for one day per lvl (5 days in this case) let's say you casted it once every day before arriving at Fair Haven. Thus you should roll up 2d4 a total of 5 times giving you your berries on hand. Note: no need to list them in order of oldest to newest. I'm sure you will use up the oldest ones first and what not.

As for scrolls that would come out of your 10,500gp starting gold. You may wish to opt out for that feat as I don't believe it will serve well in this game. If the group rushes through and follows through on everything this adventure will only take about a day or two in game time.

HM
Excellent points! Ok, I'll need to replace that Scribe Scroll feat, and roll 10d4 for goodberries on hand, and then I should be all done.
 

Fenris

Adventurer
Well Fenris I checked your character but--- I did it off line so the corrections aren't in red notepad has no such feature. Here is the updated version I have of Nurzak please look him over. If everything checks out you could copy/paste him into your RG/IC spot.

Note: Noticed you didn't list racial features. Still deciding on Alternate race features? I think Craftsman for Greed and Magic Resistance for Hardy are two good choices for this type of character. Here is the SRD link to all the regular and alt features for Dwarves in case you need it.

OK re done character not much really added things here and there to round him out is all. Made equipment neater and gave him all the weights.
HM

Done. I did take the Greed and Magic Resistance alternate abilities and reflected that on the sheet. Without the red it was hard to see what you changed, but it looks like he was pretty solid for you and you just fleshed out the various bonuses here and there. But looks like I am ready to roll.
 

HolyMan

Thy wounds are healed!
I will be writing up the opening post for this SUN nite. In it there will be a little more detail of the problem facing the heroes and their arrival at Fair Haven.

Then I think we can RP for a week or two to get settled into the characters before going adventuring.

Hope everyone is ready to go.

HM
 

Leif

Adventurer
Caramir Thistledown, Elf Druid5

Replaced Scribe Scroll with the Agile Maneuvers feat which allows the use of Dex in place of Str in calculating CMB.

Rolling for goodberries
 
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