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[LPF] A visit with Father Kedric

perrinmiller

Adventurer
[sblock=OOC]
I'm waiting to post Larissa's action until at least Markas is resolved. But I'm posting a K: Planes roll to see what Larissa knows about Barbazu and Erinyes. Also, I never got an answer on the prior roll -- Does she know anything about Varrantu?
I did answer you, you know exactly what Kedric told you already about fiends since that was the general question you asked about. Essentially their DR and Spell resistance. I suppose you can add elemental resistances to Acid, Cold, and Fire as well to her knowledge. She will know nothing of Varrantu at all since Kedric did not with a Skill check of 30.[/sblock]Yoshiki missed with his attack.

Larissa knows nothing about either of those two brands of devils.
 

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mfloyd3

Explorer
At the appearance of the fiend, Larissa rises from her chair. Desperate to stop the thing's casting, she calls on her divine power.

"Lady Kamara! Lend me your blade!" At her gesture, an arc of light streaks from her hand and sails across the room, coalescing into the form of a sword before striking the demon.

[sblock=ooc]
Move: Stand up
Std: Casting Spiritual Weapon. Rolling to overcome the creature's spell resistance and force a Concentration roll.

Note that, if she is attacked next round, she still has no weapon in hand.

EDIT: She missed, and is unlikely to overcome SR if she does hit in a future round. Sigh. Worth a shot.
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +2
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +7 CMD: 17
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Grace
* Guidance * Divine Favor * D: Spiritual Weapon
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 
Last edited:

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel stands up from her chair and realizes that given what Father Kedric has said about devils' resistance to spells, she has resigned herself that this will be a long and difficult fight.

"By Her Justice, may Her blessings be upon you and guide your strikes."

[sblock=Actions]Stand up & Cast Bless[/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Bless (+1 Att)

Current Weapon in Hand: none
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
OOC: Sorry, I was pretty busy these past two days, and this update takes a bit of doing. :blush:

Erinyes.jpg

The winged woman completes her spell and two creatures appear in your midst. The her sword flashes down and opens two cuts on the old priest's arm and shoulder. She sneers at Jael, "Your interference in our plans ends this day."

BeardedDevil.jpg

Popping into existence are two more outsiders. The first thing that stands out are the massive saw-toothed glaives they are carrying. The creatures' pointed ears and moist, scaly skin mark them as outsiders. Each has a long tail, clawed hands and feet, and a snaky, disgusting beard.

The first one drops the glaive and claws at Yoshiki and Father Kedric from behind, raking them both.

The other slashes at both Markas and Larissa only managing to scrape the weapon across their armor.


SirKedric.jpg

Jael is pinned in, but he casts defensively to avoid the outsiders' attacks and calls out, "Helerion's Might, SMITE thee!" Divine energy busts forth to wash over the devils and the two bearded ones scream in pain and snarl in anger. They are temporarily blinded. The winged woman shrugs off the worst of the effects.

OOC: Combat: Round 2
[sblock=Combat Information]Erinyes hit Jael for 9 & 11 dmg
BD1 hit Yoshiki for 10 dmg & Jael for 7 dmg.
BD2 missed
Jael cast Holy Smite for 27 dmg, BD1 & BD2 failed save and blinded 1 round.

Initiative:
Erinyes
Bearded Devils
Jael
Yoshiki<=
Markas
Ariel
Larissa

Updated Map:
LPFEnc02Map02-1.jpg

1) The furniture provides difficult terrain
2) The desk provides cover like a low wall

Code:
Ariel:     37/37 HP remaining; 
Markas:    48/48 HP remaining
Larissa:   53/53 HP remaining;
Yoshiki:   24/34 HP remaining; 10 dmg
Jael:      33/60 HP remaining; 27 dmg

Spells Cast: Bless(1/50), Spiritual Weapon (1/5), Holy Smite
Abilities Used: 
Conditions in effect:
Enemy Status:
Code:
Erinyes (AC23/17Tch/SR19): 13 dmg
Bearded Devil1 (AC19/12Tch/SR16): 27 dmg; Blind (-4AC)
Bearded Devil2 (AC19/12Tch/SR16): 27 dmg; Blind (-4AC)
[/sblock]
GM: You guys are up for Round 2.
 

HolyMan

Thy wounds are healed!
"Well I think it's best to take advantage of this!" Markas remarks as he moves between the two blinded devils. Each turns it's head and sniffs at the air knowing someone is there, but without there eyes they are helpless to take advantage of his bold move.

Drawing forth the magical blade he acquired in the jungles of Heth the warrior brings it down with all his might.

But to no avail, the creature somehow senses him at the last moment and moves just enough out of the way for the blade to glance off it's scaly hide. (missed by one - how typical)

[sblock=Actions]
Move: To Q-4 (via S-2, R-3)
Standard: attack vs. BD1
Free: draw magical longsword as part of movement
5'step: None[/sblock]
[sblock=Stat Block]
Markas
Initiative: +1
AC: 23 (22 flat-footed, 11 Touch)
HP: 48 Current: 48
CMB: +5 CMD: 18 (20 vs. Trips and Grappling)
Fort:
+6 Reflex: +2 Will: +2 (+5 vs. Fear)
Conditions if Effect: bless, flanking(BD1), power attack

Current Weapon in Hand: +1 longsword & shield

Current Weapon Stats:
Attack: +10 = BAB (04) + STR (03) + Weapon Focus (01) + Magic (01) + Bless (01) + Flanking (02) - Power Attack (02)
Damage: 1d8+10 = STR (03) + Magic (01) + Weapon Specialization (02) + Power Attack (04)
Crit: 19/x2,

Consumables:
torches: 4
rations: 4
pitons: 4
brooch of shielding (101)
potion-stabilize(lvl0)
potion-cure light(lvl1)[/sblock]
 
Last edited:

mfloyd3

Explorer
Larissa focuses a moment, "Durbin, lend me your strength," she whispers, and for a moment is suffused with the reddish glow of hot coals. Then she steps forward, taking up a position to protect the strange Yoshiki from the demons.

[sblock=ooc]
Std: Casting Bull's Strength on self
Move: To R3
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +2
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +9 CMD: 19 (adj for Bull's Str)
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons: (adj for Bull's STR, and Bless)
+1 Greatsword Attack: +12 = [BAB(4) + STR(5) + WF(1) + Magic(1+1 bless)]
Damage: 2d6+7, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +10 = [BAB(4) + STR(5) + WF(1) + Magic(1+1 Bless)]
Damage: 2d6+13, Crit: 19-20/x2,


Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength - expended
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Grace
* Guidance * Divine Favor * D: Spiritual Weapon -expended
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons (adjusted for Bull's Strength):
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

With the old priest helping to even the odds a bit, Ariel moves to try and help take advantage. With her longspear resting against the wall, she leaves it be to draw her morningstar and holds it aloft with both hands as she flanks one of the wounded bearded devils.

"Her Justice will win this day! Return to the hell you sprang from!"

The spiked silver points on the head of her weapon smash into the devil's torso and it would appear to be fully effective.

[sblock=Actions]About Erinyes: Know The Planes (1d20+5=8)
About Bearded Devils: Know The Planes (1d20+5=14)
Move to S4 drawing Morningstar
Melee Attack BD2: Morningstar (2HD/Flank/Bless) (1d20+9=25, 1d8+3=10)[/sblock][sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Bless (+1 Att)

Current Weapon in Hand: Morningstar
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
Whether it was by chance, divine guidance, or the warmaiden's own knowledge; regardless Ariel has learned that her silver morningstar was effective against the alleged outsider toughness Father Kedric mentioned.

The blinded devil is wounded again, but still not quite looking bad enough to be put down easily.


GM: Yoshiki to finish the round.
 

deisenhut

First Post
Yoshiki Akita (Human Monk 5)

[sblock=ooc]Sorry, for some reason my thread subscription didn't fire. I only checked in to see why I hadn't heard anything in a while...[/sblock]
Hoping his new acquaintances can hold off these new beasts, Yo concentrates on the she-devil. Leaping off the table to move away from the beast (will this mess up HolyMan's flank?), he spins with a sweeping foot and then quick, glistening gab.

OOC: Swift Action: Activate Ki Strike
Free Action: 5-foot step to Q1.
Full Round Action: Flurry of Blows. (1st Trip, 2nd Ki Strike with Elemental Fist (Acid))

I forgot to include the Ki Strike bonus on both of the attack rolls, but it won't matter with the nat-1.
[sblock=Ministats]Initiative: +4
AC: 20 Touch 20 Flatfooted 15
HP: 34/34
Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
CMB: +9 (+2 vs Trip) CMD: 23 (+2 vs Trip)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 3/5 remaining
Ki Pool: 5/5 remaining
Additional Equipment: None
[/sblock]
What's with these nat-1s on my attacks??
 
Last edited:

perrinmiller

Adventurer
Erinyes.jpg

The winged woman's sword flashes across the space between herself and the priest, crisscrossing his chest with two decent cuts. "Your peons are insignificant and you shall not last a moment more!"

BeardedDevil.jpg

The bearded devils slash around blindly, knowing their foes are nearby. Their claws only manage to scrape along armored bodies at best, not harm has fallen to any of you from their attacks. But the blindness that has caused them to be ineffective has already worn off.



SirKedric.jpg

Jael tries to cast another spell, but it fizzles and he remarks, "Oh frazzlesticks, this does not bode well at all."


OOC: Combat: Round 3
[sblock=Combat Information]Erinyes hit Jael for 10 & 13 dmg
BD1 & BD2 both missed
Jael failed to cast defensively.

Initiative:
Erinyes
Bearded Devils
Jael
Yoshiki<=
Markas
Ariel
Larissa

Updated Map:
LPFEnc02Map03.jpg

1) The furniture provides difficult terrain
2) The desk provides cover like a low wall

Code:
Ariel:     37/37 HP remaining; 
Markas:    48/48 HP remaining
Larissa:   53/53 HP remaining;
Yoshiki:   24/34 HP remaining; 
Jael:      10/60 HP remaining; 23 dmg

Spells Cast: Bless(2/50), Spiritual Weapon (2/5), Holy Smite, Bull's Strength
Abilities Used: Elemental Fist (2/5)
Conditions in effect:
Enemy Status:
Code:
Erinyes (AC23/17Tch/SR19): 13 dmg
Bearded Devil1 (AC19/12Tch/SR16): 27 dmg
Bearded Devil2 (AC19/12Tch/SR16): 37 dmg
[/sblock]
GM: Sorry, if you had posted Yoshiki delaying to let Markas have the flank then it would have stood, but you did not choose to do so.

You guys are up for Round 3.
 

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