[LPF] A visit with Father Kedric

HolyMan

Thy wounds are healed!
OCC: This shouldn't effect Yoshiki's turn.

"Father Kedric!" Markas yells as he sees the priest wounded once more. "Get out of there! Use the desk to cover your withdrawl!" he screams as he swings.

Clumsily the warrior tries to distract even as he tries to harm, a recipie for disaster. (And there is the third rolled one this combat.)


[sblock=Actions]
Move: None
Standard: attack vs. BD1
Free: shout out tactics
5'step: None[/sblock]
[sblock=Stat Block]
Markas
Initiative: +1
AC: 23 (22 flat-footed, 11 Touch)
HP: 48 Current: 48
CMB: +5 CMD: 18 (20 vs. Trips and Grappling)
Fort:
+6 Reflex: +2 Will: +2 (+5 vs. Fear)
Conditions if Effect: bless, flanking(BD2), power attack

Current Weapon in Hand: +1 longsword & shield

Current Weapon Stats:
Attack: +8 = BAB (04) + STR (03) + Weapon Focus (01) + Magic (01) + Bless (01) - Power Attack (02)
Damage: 1d8+10 = STR (03) + Magic (01) + Weapon Specialization (02) + Power Attack (04)
Crit: 19/x2,

Consumables:
torches: 4
rations: 4
pitons: 4
brooch of shielding (101)
potion-stabilize(lvl0)
potion-cure light(lvl1)[/sblock]
 
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deisenhut

First Post
Yoshiki Akita (Human Monk 5)

OOC: Another nat-1?? This die roller is out to kill us!

"Yes, under the desk!" Yoshiki echos as he continues to struggle against himself, his latest spiritual sabbatical obviously having taken its toll on his abilities as he feels rather rusty. "Let me get in front of her!" Focusing, he tries again.

OOC: Swift Action: Activate Ki Strike
Full Round Action: Flurry of Blows (1st Trip, 2nd Ki Strike)

[sblock=Ministats]Initiative: +4
AC: 20 Touch 20 Flatfooted 15
HP: 24/34
Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
CMB: +9 (+2 vs Trip) CMD: 23 (+2 vs Trip)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 3/5 remaining
Ki Pool: 5/5 remaining
Additional Equipment: None
[/sblock]

Geez, these dice must hate me...
 
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mfloyd3

Explorer
Larissa swings at the demon before her with a powerful stroke.

[sblock=ooc]
Moving now to speed things along. She will attack the Bearded Devil at R4. If Ariel kills that Bearded Devil, please apply her attack to the other Bearded Devil.

Std: Power Attack Bearded Devil
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +2
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +9 CMD: 19 (adj for Bull's Str)
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons: (adj for Bull's STR, and Bless)
+1 Greatsword Attack: +12 = [BAB(4) + STR(5) + WF(1) + Magic(1+1 bless)]
Damage: 2d6+7, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +10 = [BAB(4) + STR(5) + WF(1) + Magic(1+1 Bless)]
Damage: 2d6+13, Crit: 19-20/x2,


Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength - expended
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Grace
* Guidance * Divine Favor * D: Spiritual Weapon -expended
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)

[/sblock]

EDIT: Urk, sorry, only first roll should have gone. That is a miss, so no damage.
 

perrinmiller

Adventurer
The warmaiden continues to wield the morningstar with both hands and swings it once more. The silver tips scratch the bearded devil, but it is not enough to kill the outsider.

"Silver appears to be effective against these bearded hellspawn!"

[sblock=Actions]Melee Attack BD2: Morningstar (2HD/Flank/Bless) (1d20+9=23, 1d10+3=4)
Move Action, ready shield[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Bless (+1 Att)

Current Weapon in Hand: Morningstar & Shield
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
Erinyes.jpg

The winged woman's sword flashes around horizontally and to your horror, removes Father Kedric's head from his shoulders. "Give my regards to your maker, priest!" She steps forward, the desk shielding her from the monk as she reaches down to pick up the severed head.

BeardedDevil.jpg

The bearded devils rake their claws at each of you while they shift around to flank and slip out of your flanking positions. Each of you comes away from the exchange with a light wound.

OOC: Combat: Round 4
[sblock=Combat Information]Erinyes hit Jael for critical hit, 32 dmg, picked up Jael's head
BD1 hit Markas 10 dmg, Yoshiki 6 dmg
BD2 hit Larissa 10 dmg, Ariel 8 dmg

Initiative:
Erinyes
Bearded Devils
Jael (dead)
Yoshiki<=
Markas
Ariel
Larissa

Updated Map:
LPFEnc02Map04.jpg

1) The furniture provides difficult terrain
2) The desk provides cover like a low wall

Code:
Ariel:     29/37 HP remaining; 8 dmg
Markas:    38/48 HP remaining; 10 dmg
Larissa:   43/53 HP remaining; 10 dmg
Yoshiki:   18/34 HP remaining; 6 dmg
Jael:     -22/60 HP remaining; 32 dmg; Dead

Spells Cast: Bless(3/50), Spiritual Weapon (3/5), Holy Smite, Bull's Strength
Abilities Used: Elemental Fist (3/5)
Conditions in effect:
Enemy Status:
Code:
Erinyes (AC23/17Tch/SR19): 13 dmg
Bearded Devil1 (AC19/12Tch/SR16): 27 dmg
Bearded Devil2 (AC19/12Tch/SR16): 41 dmg
[/sblock]
GM: Of course, Invis castle hated my other characters today too. But, my purple dice at home hated you guys pretty bad. Rolled 20 and then Max damage twice on the d8. Then every attack from the BD's hit, 2 for max damage.

You guys are up for Round 4.
 

deisenhut

First Post
Yoshiki Akita (Human Monk 5)

OOC: Forgot the Bless last round, not that it mattered.

"No!" Yoshiki yells as he watches the priest's head get sliced cleanly off. With Father Kedric a lost cause, Yoshiki steps away and focuses on the helping the others in his group. "I can't do anything with that woman!" he yells to the others as he moves into a flanking position with Larissa.

OOC: Swift Action: Activate Ki Strike
Free Action: 5-foot step to R1.
Full Round Action: Flurry of Blows (2 Ki Strikes w/ Flank, Bless, and Combat Expertise)

[sblock=Ministats]Initiative: +4
AC: 21 Touch 21 Flatfooted 15
HP: 18/34
Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
CMB: +9 (+2 vs Trip) CMD: 23 (+2 vs Trip)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Combat Expertise (+1 dodge to AC)
Elemental Fist: 3/5 remaining
Ki Pool: 5/5 remaining
Additional Equipment: None
[/sblock]
 

HolyMan

Thy wounds are healed!
[sblock=Ooc]
About to clock in and don't want to hold anyone up.

Total Defense and then move to ?? Hard to do from phone. Right of female.

Edit move to P2
That's a move so draws an AoO from #2 but AC now 27[/sblock]
 

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Ariel releases that she waited too long before trying to heal the priest and she cries out in dismay, "Oh, no! Helina preserve us!"

Still she sends a wave of healing energy radiating out to wash over companions, but not the bearded devils. Unfortunately she cannot prevent the effects from helping the winged woman.

[sblock=Actions]Std Action: Channel Energy Healing (exclude BDs) (3d6=14)
Move Action none[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Bless (+1 Att)

Current Weapon in Hand: Morningstar & Shield
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
Markas is missed by a swiping claw. Yoshiki's ki strike is not as effective as he thinks, only appearing to half the damage he thought.

The wave of healing energy heals the wounds of all of you, leaving only a scratch on Yoshiki remaining. Unfortunately, the erinyes is also healed completely as well.


GM: Larissa is left for round 4, she has flanking on BD1, but not BD2
 

mfloyd3

Explorer
Larissa stares at the fallen priest a moment, ashamed and infuriated by her failure. Then she screams and swings her blade in a powerful arc against the nearby devil.

[sblock=actions]Std: Greatsword Power attack against BD1
[/sblock]

[sblock=PM]Larissa has no silver weapons, but her character description describes a silver holy symbol in filigree on the hilt of her sword. Can this be used as an improvised silver weapon? -4 to hit, and, say 1d6 damage (think I've seen that as hilt damage for polearms).
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +2
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +7 CMD: 17
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Grace
* Guidance * Divine Favor * D: Spiritual Weapon
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 

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