[LPF] A visit with Father Kedric

perrinmiller

Adventurer
Erinyes.jpg

The winged woman holds the dead priest's head aloft by his hair, the blood dripping down from the severed neck like rain. She declares, "My master will appreciate my trophy." She says a phrase in the Infernal tongue and winks out of existence.

BeardedDevil.jpg

The bearded devils do not care that they have been abandoned by their summoner and fly into battle rages to attack savagely. One claws Yoshiki, reopening the wound on his arm. The other slashes a cut in to a gap in Larissa's armor and draws blood.

OOC: Combat: Round 5
[sblock=Combat Information]Erinyes teleported away with Jael's head
BD1 hit Yoshiki 7 dmg
BD2 hit Larissa 8 dmg

Initiative:
Erinyes (gone)
Bearded Devils
Jael (dead)
Yoshiki<=
Markas
Ariel
Larissa

Updated Map:
LPFEnc02Map05.jpg

1) The furniture provides difficult terrain
2) The desk provides cover like a low wall

Code:
Ariel:     37/37 HP remaining;
Markas:    48/48 HP remaining; 
Larissa:   45/53 HP remaining; 8 dmg
Yoshiki:   25/34 HP remaining; 7 dmg
Jael:     -22/60 HP remaining; Dead & headless

Spells Cast: Bless(4/50), Spiritual Weapon (4/5), Holy Smite, Bull's Strength
Abilities Used: Elemental Fist (3/5)
Conditions in effect:
Enemy Status:
Code:
Erinyes (AC23/17Tch/SR19): Fled
Bearded Devil1 (AC19/12Tch/SR16): 43 dmg
Bearded Devil2 (AC19/12Tch/SR16): 41 dmg
[/sblock]
GM: Sorry, Larissa did not critical. With PA, her Attack Bonus is only +7 before Bless and Flank. As for the silver hilt, I think it would be 1d4-1(the -1 for Silver) and no attack penalty, myself. Treat it like a light hammer. But, I would rather you didn't so we don't have anyone accusing us of making crap up. :p

You guys are up for Round 5.
 

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HolyMan

Thy wounds are healed!
"Damn that demon witch!" Markas cries out as she disappears leaving the headless body of good Father Kedric on the floor.

Then noticing the other demons haven't left, he quickly regains his composure and jumps to the attack once more.

Coming up behind the monster his blade finds it's mark. "Back to the Abyss with you!"


[sblock=Actions]
Move: None
Standard: attack vs. BD1
Free: speaking (actually shouting but still free)
5'step: to Q4[/sblock]
[sblock=Stat Block]
Markas
Initiative: +1
AC: 23 (22 flat-footed, 11 Touch)
HP: 48 Current: 48
CMB: +5 CMD: 18 (20 vs. Trips and Grappling)
Fort:
+6 Reflex: +2 Will: +2 (+5 vs. Fear)
Conditions if Effect: bless, flanking(BD1), power attack

Current Weapon in Hand: +1 longsword & shield

Current Weapon Stats:
Attack: +10 = BAB (04) + STR (03) + Weapon Focus (01) + Magic (01) + Bless (01) + 2 Flanking - Power Attack (02)
Damage: 1d8+10 = STR (03) + Magic (01) + Weapon Specialization (02) + Power Attack (04)
Crit: 19/x2,

Consumables:
torches: 4
rations: 4
pitons: 4
brooch of shielding (101)
potion-stabilize(lvl0)
potion-cure light(lvl1)[/sblock]
 
Last edited:

deisenhut

First Post
Yoshiki Akita (Human Monk 5)

Maintaining his flanking position on the bearded beast, Yo delivers a pair of spinning kicks.

OOC: Swift Action: Activate Ki Strike
Full Round Action: Flurry of Blows (2 Ki Strikes w/ Flank, Bless, and Combat Expertise)

[sblock=Ministats]Initiative: +4
AC: 21 Touch 21 Flatfooted 15
HP: 32/34
Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
CMB: +9 (+2 vs Trip) CMD: 23 (+2 vs Trip)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Combat Expertise (+1 dodge to AC)
Elemental Fist: 3/5 remaining
Ki Pool: 5/5 remaining
Additional Equipment: None
[/sblock]

Geez, finally get good attack rolls, but lousy damage.
 
Last edited:

mfloyd3

Explorer
Larissa swings again, determined to put down these abominations.

[sblock=ooc]Std: Attack BD1 (or, if Yoshi took it down, BD2). Power Attack w/Greatsword
[/sblock]

[sblock=PM]PM, did you take into account the Bull's Strength on Larissa's last attack? Her unmodified PA with the Greatsword is +7, but add +2 for the strength enhancement, +2 for the flank and +1 for the Bless and it brings the total to +12. Have I missed something?
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +2
AC: 21 (21 flat-footed, 10 Touch)
HP: 53 Current: 53
CMB: +7 CMD: 17
Fort: +9 Reflex: +2 Will: +7
PER Roll: +2
Current Weapon in Hand: Greatsword

Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1)
* Detect Magic * Bless * Bull's Strength
* Read Magic * Protection from Evil * Bull's Strength
* Light * Detect Evil * Grace
* Guidance * Divine Favor * D: Spiritual Weapon
* D: Shield of Faith

Channeling at current level: Channel 2d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:
+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+4, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]
Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]
Damage: 1d8+3, Crit: 20/x2, 20' Range incr.
Special: successful strike fouls a shield

[/sblock]
 
Last edited:

perrinmiller

Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)

Seeing Larissa finish off the other wounded devil, Ariel tries to put an end to the one between her and Markas. But, the devil manages to spoil her aim with a slashing claw that turns aside the shaft to leave the spiked head missing completely.

"These creatures are persistent!"

[sblock=Actions]Std Action: Attack BD2: Morningstar (Flanking/Bless) (1d20+9=17, 1d8+2=8)
Move Action none[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot, Precise Shot, Bless (+1 Att)

Current Weapon in Hand: Morningstar & Shield
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 4/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Hold Person, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Searing Light, Dispel Magic) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

perrinmiller

Adventurer
BeardedDevil.jpg

With Larissa's mighty sword strike, after Yoshiki's kicks failed to finish the badly wounded devil, only one foe remains. Markas manages to wound it, but Ariel cannot finish it off.

Jael' office is becoming a mess with blackish blood splatter from the devils and red blood from you. There is a growing crimson puddle becoming visible, seeping out from beneath the dead priest's desk.

The last bearded devil snarls and steps to put his back to a wall and slashes across the petite warmaiden's torso with its raking claws. One manages to get past her shield and cut her deeply in a gap in her armor.

OOC: Combat: Round 6
[sblock=Combat Information]BD2 hit Ariel 11 dmg

Initiative:
Erinyes (gone)
Bearded Devil
Jael (dead)
Yoshiki<=
Markas
Ariel
Larissa

Updated Map:
LPFEnc02Map06.jpg

1) The furniture provides difficult terrain
2) The desk provides cover like a low wall

Code:
Ariel:     26/37 HP remaining; 11 dmg
Markas:    48/48 HP remaining; 
Larissa:   45/53 HP remaining; 
Yoshiki:   25/34 HP remaining; 
Jael:     -22/60 HP remaining; Dead & headless

Spells Cast: Bless(5/50), Spiritual Weapon (5/5), Holy Smite, Bull's Strength
Abilities Used: Elemental Fist (3/5)
Conditions in effect:
Enemy Status:
Code:
Erinyes (AC23/17Tch/SR19): Fled
Bearded Devil1 (AC19/12Tch/SR16): 70 dmg; dead
Bearded Devil2 (AC19/12Tch/SR16): 48 dmg
[/sblock]
GM: Yep, forgot the Bull's Strength. :blush: But, outcome is still the same, Larissa's blow this round finishes it off either way.

You guys are up for Round 6.
 

HolyMan

Thy wounds are healed!
OOC: Assuming Yoshiki doesn't move to R5 first.

"Great work! And now for the last of these things!" Markas says with a nod to Larissa. "Time to die beast!"


Keeping his shield up Markas tries to run the thing through with a sharp stabbing thrust as he lunges forward. The unarmed creature is far from defenseless as it tries to rake at the warriors exposed face. Markas pulls away to save an eye and misses the creature's shoulder by inches. (Or in this case misses by one - AGAIN!)

[sblock=Actions]
Move: None
Standard: attack vs. BD2
Free: speaking
5'step: to R5[/sblock]
[sblock=Stat Block]
Markas
Initiative: +1
AC: 23 (22 flat-footed, 11 Touch)
HP: 48 Current: 48
CMB: +5 CMD: 18 (20 vs. Trips and Grappling)
Fort:
+6 Reflex: +2 Will: +2 (+5 vs. Fear)
Conditions if Effect: bless, power attack

Current Weapon in Hand: +1 longsword & shield

Current Weapon Stats:
Attack: +8 = BAB (04) + STR (03) + Weapon Focus (01) + Magic (01) + Bless (01) - Power Attack (02)
Damage: 1d8+10 = STR (03) + Magic (01) + Weapon Specialization (02) + Power Attack (04)
Crit: 19/x2,

Consumables:
torches: 4
rations: 4
pitons: 4
brooch of shielding (101)
potion-stabilize(lvl0)
potion-cure light(lvl1)[/sblock]
 
Last edited:

deisenhut

First Post
Yoshiki Akita (Human Monk 5)

With barely a sound, Yoshiki leaps into action, flying towards the wall just to the left of the door. With a move of amazing agility, he leaps off the wall bringing an outstretched foot directly towards the remaining hairy beast.

OOC: Swift Action: Activate Ki Strike
Move Action: Move from R1 to S2->T3->U4-T5
Standard Action: Ki Strike (with bless, combat expertise)

[sblock=Ministats]Initiative: +4
AC: 21 Touch 21 Flatfooted 15
HP: 32/34
Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
CMB: +9 (+2 vs Trip) CMD: 23 (+2 vs Trip)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: Combat Expertise (+1 dodge to AC)
Elemental Fist: 3/5 remaining
Ki Pool: 5/5 remaining
Additional Equipment: None
[/sblock]

OOC: Holyman: My movement gives you flanking. Therefore, add two to your attack!
 

perrinmiller

Adventurer
BeardedDevil.jpg

The combination of the monk's kick that barely has noticeable effect, and the opening it provides to Markas, ends the fight. The fighter's sword is able to slash open the devil's back, despite its resistance to weapons.

Jael's office is a mess from the brief, yet bloody battle.

OOC: Combat Over
[sblock=Combat Information]Rolled an 8 on the die for Markas, BD2 is down

Party status:
Code:
Ariel:     26/37 HP remaining; 
Markas:    48/48 HP remaining; 
Larissa:   45/53 HP remaining; 
Yoshiki:   25/34 HP remaining; 
Jael:     -22/60 HP remaining; Dead & headless

Spells Cast: Bless(5/50), Holy Smite, Bull's Strength
Abilities Used: Elemental Fist (3/5)
Conditions in effect:
Enemy Status:
Code:
Erinyes (AC23/17Tch/SR19): Fled
Bearded Devil1 (AC19/12Tch/SR16): 70 dmg; dead
Bearded Devil2 (AC19/12Tch/SR16): 58 dmg; dead
[/sblock]
GM: Everyone receives 800XP
 

deisenhut

First Post
Yoshiki Akita (Human Monk 5)

With the beast down, Yoshiki moves over to Ariel's side while examining his own claw wounds. Glancing down at the beheaded priest, he solemnly says to her, "I'm sorry for your loss, I tried to do what I could."

As the events that took place here are played over in his mind, I grave concern comes over him. "Do you know where he'd keep this devil? If its not already too late, we should kill this thing and send it back from where it came."

[sblock=Ministats]Initiative: +4
AC: 20 Touch 20 Flatfooted 15
HP: 32/34
Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
CMB: +9 (+2 vs Trip) CMD: 23 (+2 vs Trip)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 3/5 remaining
Ki Pool: 5/5 remaining
Additional Equipment: None
[/sblock]
 

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