Rasereit first draws the jack of Diamonds. This card immediately gets his interest. The 'jack' in the image is thick and bearded, certainly a dwarf. And the diamond of the card is being mined. Razh looks at the dwarf picture closely. It's a beauty. A better picture than he has ever seen. This is no ordinary dwarf captured, either. It seems a perfect image of the perfect dwarf. A dwarven god, perhaps, though Razh can't place it. He feels his dwarven identity strengthened. Razh feels himself becoming more like this image, more dwarven than ever. And that's a good thing.
Jack of Diamonds: [sblock]This card normally gives the dwarven bonuses to non-dwarves. To a dwarf, it gives dwarven paragon abilities, including:
Craft Expertise (Ex): Razereit may add +2 as a racial bonus on all Craft checks related to stone or metal items.
Improved Stonecunning (Ex): Razh's racial bonus on Search checks to notice unusual stonework increases to +4. The range at which he receives an automatic Search check for coming near an example of unusual stonework increases to 20 feet. Also, he can intuit where true north lies in relation to himself (as if he had 5 ranks in Survival) whenever underground.
Improved Darkvision (Ex): Razh's darkvision range increases by 30 feet.
Save Bonus (Ex): Razh's racial bonus on saves against poison and against spells and spell-like effects increases by 1. (to +3)
Ability Boost (Ex): Razh gets a CON boost of
+1.
These DO NOT stack with the dwarven paragon abilites should Razh ever take levels in that class. Essentially he has already gained these abilities.[/sblock]
The second card Rasereit draws is the jack of clubs. This shows a human jack, or royal servant. This image, though, is hardly of a god. In fact, this servent looks downright stupid.
What an idiot, Razh things, rather ironically.
Jack of clubs [sblock] This card causes Razh to lose 1d4 of Wisdom, or
2 points. [/sblock]